You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The EllipsoidPrimitive does not jitter. Here's why:
The vertex position components are in [-1.0, 1.0] and scaled by the ellipsoid radii. (positions relative to the center of the ellipsoid)
The model-view and model-view-projection matrices are computed on the CPU with double precision.
As the distance from the camera to the center of the ellipsoid decreases, the magnitude of the translation of the model-view and model-view-projection matrices decreases.
Use GPU RTE
The text was updated successfully, but these errors were encountered: