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spitekenrussell
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Update texture_srgb.html (WebGLSamples#161)
Fixed typo.
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Diff for: samples/texture_srgb.html

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@@ -17,7 +17,7 @@
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<br>
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This is useful since because then we could work with the filtering math in linear space, then convert back to sRGB space for the color output.
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<br>
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The output below is applied to a Guassian blur filter.
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The output below is applied to a Gaussian blur filter.
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</p>
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<!-- Shader code is modified adapted from xissburg at http://xissburg.com/faster-gaussian-blur-in-glsl/ -->

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