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PortManager.js
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// ========================================================================
// Copyright 2014 Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ========================================================================
var PortManager = (function(){
function PortManager(numMinions) {
this._numMinions = numMinions;
this._nextPort = 1024;
this.Reset();
}
PortManager.prototype._computeNextPort = function() {
var port = this._nextPort;
while(port in this._ports && this._ports[port] >= this._numMinions) {
port++;
}
this._nextPort = port;
if (!(this._nextPort in this._ports)) {
this._ports[this._nextPort] = 0;
}
};
PortManager.prototype.AddUsedPort = function (port) {
if (port in this._ports) {
this._ports[port]++;
} else {
this._ports[port] = 1;
}
if (this._nextPort === port && this._ports[port] === this._numMinions) {
this._computeNextPort();
}
}
PortManager.prototype.NextPort = function(numReplicas) {
if (typeof numReplicas != 'number') {
numReplicas = 1;
}
if (numReplicas > this._numMinions) {
console.error("PortManager Error: cannot get more of a single port than there are minions");
return null;
}
var returnPort = this._nextPort;
while((typeof this._ports[returnPort] !== 'undefined') && (numReplicas + this._ports[returnPort]) > this._numMinions) {
returnPort += 1;
}
if (typeof this._ports[returnPort] === 'undefined') {
this._ports[returnPort] = numReplicas;
} else {
this._ports[returnPort] += numReplicas;
}
this._computeNextPort();
return returnPort;
}
PortManager.prototype.PortAvailable = function(port, count) {
return (count <= this._numMinions) &&
(
(typeof this._ports[port] === 'undefined') ||
(this._ports[port] + count <= this._numMinions)
);
}
PortManager.prototype.Reset = function() {
this._ports = {};
}
return PortManager;
})();
module.exports = { 'PortManager': PortManager };