diff --git a/README.md b/README.md index fc7863a..0578243 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,10 @@ +link to shadertoy: https://www.shadertoy.com/view/4XlyDj # lab02-debugging +Name: Jinxiang Wang +Bugs found: +1. Compiler error vec uv2; +2. Change vec uv2 to uv; +3. Change vec2 uv = fragCoord.xy/iResolution.xy to uv = fragCoord.xy/iResolution.y; +4. In march() change iteration from 64 to 256; +5. In sdf3D() change reflect(eye, nor) to reflect(dir, nor); -# Setup - -Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc). - -Let's practice debugging! We have a broken shader. It should produce output that looks like this: -[Unbelievably beautiful shader](https://user-images.githubusercontent.com/1758825/200729570-8e10a37a-345d-4aff-8eff-6baf54a32a40.webm) - -It don't do that. Correct THREE of the FIVE bugs that are messing up the output. You are STRONGLY ENCOURAGED to work with a partner and pair program to force you to talk about your debugging thought process out loud. - -Extra credit if you can find all FIVE bugs. - -# Submission -- Create a pull request to this repository -- In the README, include the names of both your team members -- In the README, create a link to your shader toy solution with the bugs corrected -- In the README, describe each bug you found and include a sentence about HOW you found it. -- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)