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Generate navigation mesh on Cesium3DTileset #327

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xuelongmu opened this issue Apr 9, 2021 · 2 comments
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Generate navigation mesh on Cesium3DTileset #327

xuelongmu opened this issue Apr 9, 2021 · 2 comments
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enhancement New feature or request low hanging fruit research Explore an idea or prototype a concept and share the results

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@xuelongmu
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xuelongmu commented Apr 9, 2021

Navigation meshes can be generated in Unreal for movable static meshes. However, navigation meshes currently cannot be generated on the Cesium World Terrain, which is a Cesium3DTileset actor. I have experimented with adding a UNavLinkComponent to Cesium3DTileset in the navmesh-generation branch with Navigation Invokers and dynamic navmesh generation turned on, but haven't gotten it working yet.

As this is not a priority feature for the upcoming update, I will revisit this issue in the future.

@xuelongmu xuelongmu added the enhancement New feature or request label Apr 9, 2021
@j9liu
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j9liu commented Apr 5, 2023

Closed by #1044.

@j9liu j9liu closed this as completed Apr 5, 2023
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