Generate navigation mesh on Cesium3DTileset #327
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Navigation meshes can be generated in Unreal for movable static meshes. However, navigation meshes currently cannot be generated on the Cesium World Terrain, which is a
Cesium3DTileset
actor. I have experimented with adding aUNavLinkComponent
toCesium3DTileset
in the navmesh-generation branch with Navigation Invokers and dynamic navmesh generation turned on, but haven't gotten it working yet.As this is not a priority feature for the upcoming update, I will revisit this issue in the future.
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