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| 1 | +# Copyright 2016 Google Inc. All Rights Reserved. |
| 2 | +# |
| 3 | +# Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | +# you may not use this file except in compliance with the License. |
| 5 | +# You may obtain a copy of the License at |
| 6 | +# |
| 7 | +# http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | +# |
| 9 | +# Unless required by applicable law or agreed to in writing, software |
| 10 | +# distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | +# See the License for the specific language governing permissions and |
| 13 | +# limitations under the License. |
| 14 | +""" |
| 15 | +Channel Tic Tac Toe |
| 16 | +This module demonstrates the App Engine Channel API by implementing a |
| 17 | +simple tic-tac-toe game. |
| 18 | +For more information, see the README.md. |
| 19 | +""" |
| 20 | + |
| 21 | +# [START all] |
| 22 | + |
| 23 | +import datetime |
| 24 | +import logging |
| 25 | +import os |
| 26 | +import random |
| 27 | +import re |
| 28 | +import json |
| 29 | + |
| 30 | +from google.appengine.api import channel |
| 31 | +from google.appengine.api import users |
| 32 | +from google.appengine.api import app_identity |
| 33 | +from google.appengine.ext import db |
| 34 | +import jinja2 |
| 35 | +import webapp2 |
| 36 | + |
| 37 | +CLOUD_PROJECT_ID = app_identity.get_application_id() |
| 38 | + |
| 39 | + |
| 40 | +class Game(db.Model): |
| 41 | + """All the data we store for a game""" |
| 42 | + userX = db.UserProperty() |
| 43 | + userO = db.UserProperty() |
| 44 | + board = db.StringProperty() |
| 45 | + moveX = db.BooleanProperty() |
| 46 | + winner = db.StringProperty() |
| 47 | + winning_board = db.StringProperty() |
| 48 | + |
| 49 | + |
| 50 | +class Wins(): |
| 51 | + x_win_patterns = ['XXX......', '...XXX...', '......XXX', 'X..X..X..', |
| 52 | + '.X..X..X.', '..X..X..X', 'X...X...X', '..X.X.X..'] |
| 53 | + |
| 54 | + o_win_patterns = map(lambda s: s.replace('X', 'O'), x_win_patterns) |
| 55 | + |
| 56 | + x_wins = map(lambda s: re.compile(s), x_win_patterns) |
| 57 | + o_wins = map(lambda s: re.compile(s), o_win_patterns) |
| 58 | + |
| 59 | + |
| 60 | +# [START validate_message_3] |
| 61 | +class GameUpdater(): |
| 62 | + """Creates an object to store the game's state, and handles validating moves |
| 63 | + and broadcasting updates to the game.""" |
| 64 | + game = None |
| 65 | + |
| 66 | + def __init__(self, game): |
| 67 | + self.game = game |
| 68 | + |
| 69 | + def get_game_message(self): |
| 70 | + gameUpdate = { |
| 71 | + 'board': self.game.board, |
| 72 | + 'userX': self.game.userX.user_id(), |
| 73 | + 'userO': '' if not self.game.userO else self.game.userO.user_id(), |
| 74 | + 'moveX': self.game.moveX, |
| 75 | + 'winner': self.game.winner, |
| 76 | + 'winningBoard': self.game.winning_board |
| 77 | + } |
| 78 | + return json.dumps(gameUpdate) |
| 79 | + |
| 80 | + def send_update(self): |
| 81 | + message = self.get_game_message() |
| 82 | + channel.send_message( |
| 83 | + self.game.userX.user_id() + self.game.key().id_or_name(), message) |
| 84 | + if self.game.userO: |
| 85 | + channel.send_message(self.game.userO.user_id() + |
| 86 | + self.game.key().id_or_name(), message) |
| 87 | + |
| 88 | + def check_win(self): |
| 89 | + if self.game.moveX: |
| 90 | + # O just moved, check for O wins |
| 91 | + wins = Wins().o_wins |
| 92 | + potential_winner = self.game.userO.user_id() |
| 93 | + else: |
| 94 | + # X just moved, check for X wins |
| 95 | + wins = Wins().x_wins |
| 96 | + potential_winner = self.game.userX.user_id() |
| 97 | + |
| 98 | + for win in wins: |
| 99 | + if win.match(self.game.board): |
| 100 | + self.game.winner = potential_winner |
| 101 | + self.game.winning_board = win.pattern |
| 102 | + return |
| 103 | + |
| 104 | + def make_move(self, position, user): |
| 105 | + if position >= 0 and user == self.game.userX or user == self.game.userO: |
| 106 | + if self.game.moveX == (user == self.game.userX): |
| 107 | + boardList = list(self.game.board) |
| 108 | + if (boardList[position] == ' '): |
| 109 | + boardList[position] = 'X' if self.game.moveX else 'O' |
| 110 | + self.game.board = "".join(boardList) |
| 111 | + self.game.moveX = not self.game.moveX |
| 112 | + self.check_win() |
| 113 | + self.game.put() |
| 114 | + self.send_update() |
| 115 | + return |
| 116 | +# [END validate_message_3] |
| 117 | + |
| 118 | + |
| 119 | +# [START validate_message_2] |
| 120 | +class GameFromRequest(): |
| 121 | + game = None |
| 122 | + |
| 123 | + def __init__(self, request): |
| 124 | + user = users.get_current_user() |
| 125 | + game_key = request.get('g') |
| 126 | + if user and game_key: |
| 127 | + self.game = Game.get_by_key_name(game_key) |
| 128 | + |
| 129 | + def get_game(self): |
| 130 | + return self.game |
| 131 | +# [END validate_message_2] |
| 132 | + |
| 133 | + |
| 134 | +# [START validate_message_1] |
| 135 | +class MovePage(webapp2.RequestHandler): |
| 136 | + def post(self): |
| 137 | + game = GameFromRequest(self.request).get_game() |
| 138 | + user = users.get_current_user() |
| 139 | + if game and user: |
| 140 | + id = int(self.request.get('i')) |
| 141 | + GameUpdater(game).make_move(id, user) |
| 142 | +# [END validate_message_1] |
| 143 | + |
| 144 | + |
| 145 | +class OpenedPage(webapp2.RequestHandler): |
| 146 | + def post(self): |
| 147 | + game = GameFromRequest(self.request).get_game() |
| 148 | + GameUpdater(game).send_update() |
| 149 | + |
| 150 | + |
| 151 | +# [START create_channel_1] |
| 152 | +class MainPage(webapp2.RequestHandler): |
| 153 | + """The main UI page, renders the 'index.html' template.""" |
| 154 | + |
| 155 | + def get(self): |
| 156 | + """Renders the main page. When this page is shown, we create a new |
| 157 | + channel to push asynchronous updates to the client.""" |
| 158 | + user = users.get_current_user() |
| 159 | + game_key = self.request.get('g') |
| 160 | + game = None |
| 161 | + if user: |
| 162 | + if not game_key: |
| 163 | + game_key = user.user_id() |
| 164 | + game = Game(key_name=game_key, |
| 165 | + userX=user, |
| 166 | + moveX=True, |
| 167 | + board=' ') |
| 168 | + game.put() |
| 169 | + else: |
| 170 | + game = Game.get_by_key_name(game_key) |
| 171 | + # if not game.userO: |
| 172 | + if not game.userO and game.userX != user: |
| 173 | + game.userO = user |
| 174 | + game.put() |
| 175 | + |
| 176 | + global CLOUD_PROJECT_ID |
| 177 | + game_link = 'https://' + CLOUD_PROJECT_ID + '.appspot.com/?g=' + game_key |
| 178 | + |
| 179 | + if game: |
| 180 | + token = channel.create_channel(user.user_id() + game_key) |
| 181 | + template_values = {'token': token, |
| 182 | + 'me': user.user_id(), |
| 183 | + 'game_key': game_key, |
| 184 | + 'game_link': game_link, |
| 185 | + 'initial_message': |
| 186 | + GameUpdater(game).get_game_message()} |
| 187 | + template = jinja_environment.get_template('index.html') |
| 188 | + self.response.out.write(template.render(template_values)) |
| 189 | + else: |
| 190 | + self.response.out.write('No such game') |
| 191 | + else: |
| 192 | + self.redirect(users.create_login_url(self.request.uri)) |
| 193 | +# [END create_channel_1] |
| 194 | + |
| 195 | +jinja_environment = jinja2.Environment( |
| 196 | + loader=jinja2.FileSystemLoader(os.path.dirname(__file__))) |
| 197 | + |
| 198 | +app = webapp2.WSGIApplication( |
| 199 | + [ |
| 200 | + ('/', MainPage), ('/opened', OpenedPage), ('/move', MovePage) |
| 201 | + ], |
| 202 | + debug=True) |
| 203 | + |
| 204 | +# [END all] |
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