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| 1 | +# grass.gd |
| 2 | +# This file is part of: SimpleGrassTextured |
| 3 | +# Copyright (c) 2023 IcterusGames |
| 4 | +# |
| 5 | +# Permission is hereby granted, free of charge, to any person obtaining |
| 6 | +# a copy of this software and associated documentation files (the |
| 7 | +# "Software"), to deal in the Software without restriction, including |
| 8 | +# without limitation the rights to use, copy, modify, merge, publish, |
| 9 | +# distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | +# permit persons to whom the Software is furnished to do so, subject to |
| 11 | +# the following conditions: |
| 12 | +# |
| 13 | +# The above copyright notice and this permission notice shall be |
| 14 | +# included in all copies or substantial portions of the Software. |
| 15 | +# |
| 16 | +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 17 | +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | +# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | +# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | + |
| 24 | +@tool |
| 25 | +@icon ("icon.png") |
| 26 | +class_name SimpleGrassTextured extends MultiMeshInstance3D |
| 27 | + |
| 28 | +@export var mesh : Mesh = null : set = _on_set_mesh |
| 29 | +@export var player_pos := Vector3(1000000, 1000000, 1000000) : set = _on_set_player_pos |
| 30 | +@export var player_radius := 0.5 : set = _on_set_player_radius |
| 31 | +@export_color_no_alpha var albedo := Color.WHITE : set = _on_set_albedo |
| 32 | +@export var texture_albedo : Texture = preload("textures/grassbushcc008.png") : set = _on_set_texture_albedo |
| 33 | +@export var alpha_scissor_threshold := 0.5 : set = _on_set_alpha_scissor_threshold |
| 34 | +@export var scale_h := 1.0 : set = _on_set_scale_h |
| 35 | +@export var scale_w := 1.0 : set = _on_set_scale_w |
| 36 | +@export var scale_var := -0.25 : set = _on_set_scale_var |
| 37 | +@export_range(0.0, 1.0) var grass_strength := 0.8 : set = _on_set_grass_strength |
| 38 | +@export var wind_dir := Vector3.RIGHT : set = _on_set_wind_dir |
| 39 | +@export var wind_strength := 0.03 : set = _on_set_wind_strength |
| 40 | +@export var wind_speed := 1.0 : set = _on_set_wind_speed |
| 41 | +@export var optimization_by_distance := false : set = _on_set_optimization_by_distance |
| 42 | +@export var optimization_level := 7.0 : set = _on_set_optimization_level |
| 43 | + |
| 44 | +var dist_min : float = 0.0 |
| 45 | + |
| 46 | +var _default_mesh : Mesh = null |
| 47 | +var _buffer_add : Array[Transform3D] = [] |
| 48 | +var _material := preload("materials/grass.material").duplicate() as ShaderMaterial |
| 49 | + |
| 50 | + |
| 51 | +func _init(): |
| 52 | + _default_mesh = _build_default_mesh() |
| 53 | + |
| 54 | + |
| 55 | +func _ready(): |
| 56 | + if Engine.is_editor_hint(): |
| 57 | + set_process(true) |
| 58 | + else: |
| 59 | + set_process(false) |
| 60 | + if multimesh == null: |
| 61 | + multimesh = MultiMesh.new() |
| 62 | + multimesh.transform_format = MultiMesh.TRANSFORM_3D |
| 63 | + if multimesh.mesh == null: |
| 64 | + if mesh != null: |
| 65 | + multimesh.mesh = mesh |
| 66 | + else: |
| 67 | + multimesh.mesh = _default_mesh |
| 68 | + for isur in range(multimesh.mesh.get_surface_count()): |
| 69 | + multimesh.mesh.surface_set_material(isur, _material) |
| 70 | + _on_set_player_pos(player_pos) |
| 71 | + _on_set_player_radius(player_radius) |
| 72 | + _on_set_texture_albedo(texture_albedo) |
| 73 | + _on_set_alpha_scissor_threshold(alpha_scissor_threshold) |
| 74 | + _on_set_scale_h(scale_h) |
| 75 | + _on_set_scale_w(scale_w) |
| 76 | + _on_set_scale_var(scale_var) |
| 77 | + _on_set_grass_strength(grass_strength) |
| 78 | + _on_set_wind_dir(wind_dir) |
| 79 | + _on_set_wind_strength(wind_strength) |
| 80 | + _on_set_wind_speed(wind_speed) |
| 81 | + _on_set_optimization_by_distance(optimization_by_distance) |
| 82 | + _on_set_optimization_level(optimization_level) |
| 83 | + |
| 84 | + |
| 85 | +func _process(_delta : float): |
| 86 | + if _buffer_add.size() == 0: |
| 87 | + return |
| 88 | + _update_multimesh() |
| 89 | + |
| 90 | + |
| 91 | +func add_grass(pos : Vector3, normal : Vector3, scale : Vector3): |
| 92 | + var trans := Transform3D() |
| 93 | + trans = trans.rotated(Vector3.UP, TAU * randf()) |
| 94 | + trans.basis.y = normal |
| 95 | + trans = trans.scaled(scale) |
| 96 | + trans = trans.translated(pos) |
| 97 | + if dist_min > 0: |
| 98 | + for trans_prev in _buffer_add: |
| 99 | + if trans.origin.distance_to(trans_prev.origin) <= dist_min: |
| 100 | + return |
| 101 | + _buffer_add.append(trans) |
| 102 | + |
| 103 | + |
| 104 | +func erase(pos : Vector3, radius : float): |
| 105 | + var multi_new := MultiMesh.new() |
| 106 | + var array : Array[Transform3D] = [] |
| 107 | + multi_new.transform_format = MultiMesh.TRANSFORM_3D |
| 108 | + if mesh != null: |
| 109 | + multi_new.mesh = mesh |
| 110 | + else: |
| 111 | + multi_new.mesh = _default_mesh |
| 112 | + for i in range(multimesh.instance_count): |
| 113 | + var trans := multimesh.get_instance_transform(i) |
| 114 | + if trans.origin.distance_to(pos) > radius: |
| 115 | + array.append(trans) |
| 116 | + multi_new.instance_count = array.size() |
| 117 | + for i in range(array.size()): |
| 118 | + multi_new.set_instance_transform(i, array[i]) |
| 119 | + multimesh = multi_new |
| 120 | + if _material != null: |
| 121 | + for isur in range(multimesh.mesh.get_surface_count()): |
| 122 | + multimesh.mesh.surface_set_material(isur, _material) |
| 123 | + |
| 124 | + |
| 125 | +func _update_multimesh(): |
| 126 | + if multimesh == null: |
| 127 | + return |
| 128 | + var multi_new := MultiMesh.new() |
| 129 | + var count_prev := multimesh.instance_count |
| 130 | + multi_new.transform_format = MultiMesh.TRANSFORM_3D |
| 131 | + if mesh != null: |
| 132 | + multi_new.mesh = mesh |
| 133 | + else: |
| 134 | + multi_new.mesh = _default_mesh |
| 135 | + if _buffer_add.size() > 0 and dist_min > 0: |
| 136 | + for i in range(multimesh.instance_count): |
| 137 | + var trans := multimesh.get_instance_transform(i) |
| 138 | + for trans_add in _buffer_add: |
| 139 | + if trans_add.origin.distance_to(trans.origin) <= dist_min: |
| 140 | + _buffer_add.erase(trans_add) |
| 141 | + break |
| 142 | + multi_new.instance_count = count_prev + _buffer_add.size() |
| 143 | + for i in range(multimesh.instance_count): |
| 144 | + multi_new.set_instance_transform(i, multimesh.get_instance_transform(i)) |
| 145 | + for i in range(_buffer_add.size()): |
| 146 | + multi_new.set_instance_transform(i + count_prev, _buffer_add[i]) |
| 147 | + multimesh = multi_new |
| 148 | + if _material != null: |
| 149 | + for isur in range(multimesh.mesh.get_surface_count()): |
| 150 | + multimesh.mesh.surface_set_material(isur, _material) |
| 151 | + _buffer_add.clear() |
| 152 | + |
| 153 | + |
| 154 | +func _build_default_mesh() -> Mesh: |
| 155 | + var array_mesh := ArrayMesh.new() |
| 156 | + var vertices := PackedVector3Array() |
| 157 | + var normals := PackedVector3Array() |
| 158 | + var uvs := PackedVector2Array() |
| 159 | + var index := PackedInt32Array() |
| 160 | + |
| 161 | + vertices.push_back(Vector3(-0.5, 1, 0)) |
| 162 | + vertices.push_back(Vector3(0.5, 0, 0)) |
| 163 | + vertices.push_back(Vector3(-0.5, 0, 0)) |
| 164 | + vertices.push_back(Vector3(0.5, 1, 0)) |
| 165 | + vertices.push_back(Vector3(0, 1, -0.5)) |
| 166 | + vertices.push_back(Vector3(0, 0, 0.5)) |
| 167 | + vertices.push_back(Vector3(0, 0, -0.5)) |
| 168 | + vertices.push_back(Vector3(0, 1, 0.5)) |
| 169 | + normals.push_back(Vector3(0, 0, 1)) |
| 170 | + normals.push_back(Vector3(0, 0, 1)) |
| 171 | + normals.push_back(Vector3(0, 0, 1)) |
| 172 | + normals.push_back(Vector3(0, 0, 1)) |
| 173 | + normals.push_back(Vector3(-1, 0, 0)) |
| 174 | + normals.push_back(Vector3(-1, 0, 0)) |
| 175 | + normals.push_back(Vector3(-1, 0, 0)) |
| 176 | + normals.push_back(Vector3(-1, 0, 0)) |
| 177 | + uvs.push_back(Vector2(0, 0)) |
| 178 | + uvs.push_back(Vector2(1, 1)) |
| 179 | + uvs.push_back(Vector2(0, 1)) |
| 180 | + uvs.push_back(Vector2(1, 0)) |
| 181 | + uvs.push_back(Vector2(0, 0)) |
| 182 | + uvs.push_back(Vector2(1, 1)) |
| 183 | + uvs.push_back(Vector2(0, 1)) |
| 184 | + uvs.push_back(Vector2(1, 0)) |
| 185 | + index.push_back(0) |
| 186 | + index.push_back(1) |
| 187 | + index.push_back(2) |
| 188 | + index.push_back(3) |
| 189 | + index.push_back(1) |
| 190 | + index.push_back(0) |
| 191 | + index.push_back(4) |
| 192 | + index.push_back(5) |
| 193 | + index.push_back(6) |
| 194 | + index.push_back(7) |
| 195 | + index.push_back(5) |
| 196 | + index.push_back(4) |
| 197 | + |
| 198 | + var arrays := [] |
| 199 | + arrays.resize(Mesh.ARRAY_MAX) |
| 200 | + arrays[Mesh.ARRAY_VERTEX] = vertices |
| 201 | + arrays[ArrayMesh.ARRAY_NORMAL] = normals |
| 202 | + arrays[ArrayMesh.ARRAY_TEX_UV] = uvs |
| 203 | + arrays[ArrayMesh.ARRAY_INDEX] = index |
| 204 | + |
| 205 | + array_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) |
| 206 | + return array_mesh |
| 207 | + |
| 208 | + |
| 209 | +func _on_set_mesh(value : Mesh): |
| 210 | + mesh = value |
| 211 | + if Engine.is_editor_hint() and is_inside_tree(): |
| 212 | + _update_multimesh() |
| 213 | + |
| 214 | + |
| 215 | +func _on_set_player_pos(value : Vector3): |
| 216 | + player_pos = value |
| 217 | + if _material != null: |
| 218 | + _material.set_shader_parameter("player_pos", player_pos) |
| 219 | + |
| 220 | + |
| 221 | +func _on_set_player_radius(value : float): |
| 222 | + player_radius = value |
| 223 | + if _material != null: |
| 224 | + _material.set_shader_parameter("player_radius", player_radius) |
| 225 | + |
| 226 | + |
| 227 | +func _on_set_albedo(value : Color): |
| 228 | + albedo = value; |
| 229 | + if _material != null: |
| 230 | + _material.set_shader_parameter("albedo", albedo) |
| 231 | + |
| 232 | + |
| 233 | +func _on_set_texture_albedo(value : Texture): |
| 234 | + texture_albedo = value |
| 235 | + if _material != null: |
| 236 | + _material.set_shader_parameter("texture_albedo", texture_albedo) |
| 237 | + |
| 238 | + |
| 239 | +func _on_set_alpha_scissor_threshold(value : float): |
| 240 | + alpha_scissor_threshold = value |
| 241 | + if _material != null: |
| 242 | + _material.set_shader_parameter("alpha_scissor_threshold", alpha_scissor_threshold) |
| 243 | + |
| 244 | + |
| 245 | +func _on_set_scale_h(value : float): |
| 246 | + scale_h = value |
| 247 | + if _material != null: |
| 248 | + _material.set_shader_parameter("scale_h", scale_h) |
| 249 | + |
| 250 | + |
| 251 | +func _on_set_scale_w(value : float): |
| 252 | + scale_w = value |
| 253 | + if _material != null: |
| 254 | + _material.set_shader_parameter("scale_w", scale_w) |
| 255 | + |
| 256 | + |
| 257 | +func _on_set_scale_var(value : float): |
| 258 | + scale_var = value |
| 259 | + if _material != null: |
| 260 | + _material.set_shader_parameter("scale_var", scale_var) |
| 261 | + |
| 262 | + |
| 263 | +func _on_set_grass_strength(value : float): |
| 264 | + grass_strength = value |
| 265 | + if _material != null: |
| 266 | + _material.set_shader_parameter("grass_strength", grass_strength) |
| 267 | + |
| 268 | + |
| 269 | +func _on_set_wind_dir(value : Vector3): |
| 270 | + wind_dir = value |
| 271 | + if _material != null: |
| 272 | + _material.set_shader_parameter("wind_dir", wind_dir) |
| 273 | + |
| 274 | + |
| 275 | +func _on_set_wind_strength(value : float): |
| 276 | + wind_strength = value |
| 277 | + if _material != null: |
| 278 | + _material.set_shader_parameter("wind_strength", wind_strength) |
| 279 | + |
| 280 | + |
| 281 | +func _on_set_wind_speed(value : float): |
| 282 | + wind_speed = value |
| 283 | + if _material != null: |
| 284 | + _material.set_shader_parameter("wind_speed", wind_speed) |
| 285 | + |
| 286 | + |
| 287 | +func _on_set_optimization_by_distance(value : bool): |
| 288 | + optimization_by_distance = value |
| 289 | + if _material != null: |
| 290 | + _material.set_shader_parameter("optimization_by_distance", optimization_by_distance) |
| 291 | + |
| 292 | + |
| 293 | +func _on_set_optimization_level(value : float): |
| 294 | + optimization_level = value |
| 295 | + if _material != null: |
| 296 | + _material.set_shader_parameter("optimization_level", optimization_level) |
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