@@ -697,6 +697,26 @@ or follow [@sajattack] on Twitter.
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[ Discord ] : https://discord.gg/tvGzD4GqvF
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[ @sajattack ] : https://twitter.com/sajattack
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+ ### [ gbemu]
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+ ![ screenshot] ( gbemu.png )
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+ [ gbemu] by [ @BlueBlazin ] is a Gameboy/Gameboy Color Emulator which
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+ [ runs in the browser] [ gbemu-web ] .
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+ > ... I wrote the emu just for myself as a learning experience.
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+ > So it's lacking in a lot of features you'd expect from one made
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+ > for others to use, and it's also not mobile friendly unfortunately
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+ > (but I'll work on that soon).
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+ > Still, it may be of some interest to someone here : D
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/j8vw84/i_made_a_gameboygameboy_color_emulator ) _
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+
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+ [ gbemu ] : https://github.com/BlueBlazin/gbemu
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+ [ gbemu-web ] : https://gbemu.netlify.app
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+ [ @BlueBlazin ] : https://github.com/BlueBlazin
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### [ skyline-rs]
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![ SSB & Rust logos] ( smash_x_rust.png )
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[ bntx ] : https://github.com/jam1garner/bntx
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[ nutexb ] : https://github.com/jam1garner/nutexb
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+ ### [ shared-arena]
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+ [ shared-arena] by [ @0x5eb ] is a thread-safe & efficient memory pool.
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+ Memory pools are usefull for speeding up dynamic (de)allocation
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+ of large amounts of data of the same size.
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+ shared-arena provides three memory pools with different trade-offs:
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+
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+ ![ SharedArena, Arena, Pool] ( shared-arena.png )
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+ The crate uses unsafe in a few places,
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+ but the code is covered by the miri interpreter, valgrind and 3 sanitizers
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+ (address, leak and memory) [ on each commit] [ shared-arena-ga ] .
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/jddens/announcing_shared_arena ) _
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+
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+ [ shared-arena ] : https://github.com/sebastiencs/shared-arena
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+ [ shared-arena-ga ] : https://github.com/sebastiencs/shared-arena/blob/master/.github/workflows
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+ [ @0x5eb ] : https://twitter.com/0x5eb
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### [ glam] v0.10.0
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[ glam] is a simple and fast linear algebra crate for games and graphics.
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[ bytemuck ] : https://docs.rs/bytemuck
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[ glam changelog ] : https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md
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+ ### [ density-mesh]
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+ ![ output example] ( density-mesh.png )
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+ [ density-mesh] by [ @PsichiX ] is an image density/height map to mesh generator.
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+ It consists of two crates:
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+
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+ - density-mesh-core - generates mesh from density map.
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+ - density-mesh-image - generates density map from image.
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+ Typical use case would be to use two of them to create mesh from images
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+ but in case you have your own image handler, you can stick to the core module
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+ and produce density maps by yourself.
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+ There's also a [ CLI tool] [ density-mesh-cli ] .
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/j73ijj/densitymesh_image_to_2d_mesh_converter ) _
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+ [ density-mesh ] : https://github.com/PsichiX/density-mesh
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+ [ density-mesh-cli ] : https://github.com/PsichiX/density-mesh#cli
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+ [ @PsichiX ] : https://github.com/PsichiX
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### [ Rapier]
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[ ![ Rapier logo] ( rapier-logo.svg )] [ Rapier ]
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[ Rapier ] : https://rapier.rs
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[ Wgpu ] : https://wgpu.rs
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+ ### [ fastnbt & fastanvil] [ fastnbt ]
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+ ![ output example] ( fastnbt.png )
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+ [ fastnbt] by [ @owengage ] is a fast parsing library
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+ for Minecraft's NBT and Anvil formats.
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+ The project consists of several crates:
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+ - fastnbt - fast deserializer and parser for Minecraft: Java Edition's
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+ NBT data format.
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+ - fastanvil - for rendering Minecraft worlds to maps.
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+ - fastnbt-tools - various tools for NBT/Anvil, notably a map renderer.
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+ - anvil-wasm - an entirely in-the-browser map renderer.
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+ Demo at [ owengage.com/anvil] [ anvil ] .
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+ The project supports only the latest version of Minecraft (1.16 at the moment).
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/jj6k9b/any_minecraft_fans ) _
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+ [ fastnbt ] : https://github.com/owengage/fastnbt
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+ [ @owengage ] : https://github.com/owengage
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+ [ anvil ] : https://owengage.com/anvil
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+
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+ ### mcproto
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+ mcproto by [ @Twister915 ] is an implementation of the Minecraft multiplayer
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+ network protocol in Rust. It consists of three crates:
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+ - [ mcproto-rs] - the protocol itself,
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+ - [ mctokio] - tokio I/O stuff,
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+ - [ rustcord] - a layer 7 server-switching proxy implementation (WIP).
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/jcbawo/the_entire_minecraft_protocol_in_rust ) _
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+ [ mcproto-rs ] : https://github.com/Twister915/mcproto-rs
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+ [ mctokio ] : https://github.com/Twister915/mctokio
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+ [ rustcord ] : https://github.com/Twister915/rustcord
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+ [ @Twister915 ] : https://github.com/Twister915
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### Ajour - World of Warcraft Addon Manager
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[ ![ Ajour Banner] ( ajour-banner.jpg )] [ Ajour ]
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