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ui.lua
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local Buffer = require('render-markdown.core.buffer')
local Compat = require('render-markdown.lib.compat')
local Context = require('render-markdown.core.context')
local Env = require('render-markdown.lib.env')
local Extmark = require('render-markdown.core.extmark')
local Iter = require('render-markdown.lib.iter')
local log = require('render-markdown.core.log')
local state = require('render-markdown.state')
---@class (exact) render.md.Handler
---@field extends? boolean
---@field parse fun(ctx: render.md.handler.Context): render.md.Mark[]
---@class (exact) render.md.handler.Context
---@field buf integer
---@field root TSNode
---@type table<string, render.md.Handler>
local builtin_handlers = {
html = require('render-markdown.handler.html'),
latex = require('render-markdown.handler.latex'),
markdown = require('render-markdown.handler.markdown'),
markdown_inline = require('render-markdown.handler.markdown_inline'),
}
---@class render.md.cache.Ui
---@field states table<integer, render.md.Buffer>
local Cache = {
states = {},
}
---@param buf integer
---@return render.md.Buffer
function Cache.get(buf)
local buffer = Cache.states[buf]
if buffer == nil then
buffer = Buffer.new(buf)
Cache.states[buf] = buffer
end
return buffer
end
---@class render.md.Ui
local M = {}
M.ns = vim.api.nvim_create_namespace('render-markdown.nvim')
function M.invalidate_cache()
for buf, buffer in pairs(Cache.states) do
M.clear(buf, buffer)
end
Cache.states = {}
end
---@param buf integer
---@param win integer
---@return integer, render.md.Mark[]
function M.get_row_marks(buf, win)
local config = state.get(buf)
local buffer = Cache.get(buf)
local mode = Env.mode.get()
local row = assert(Env.row.get(buf, win), 'Row must be known')
local hidden = assert(config:hidden(mode, row), 'Range must be known')
local marks = {}
for _, extmark in ipairs(buffer:get_marks()) do
if extmark:overlaps(hidden) then
marks[#marks + 1] = extmark:get()
end
end
return row, marks
end
---@private
---@param buf integer
---@param buffer render.md.Buffer
function M.clear(buf, buffer)
vim.api.nvim_buf_clear_namespace(buf, M.ns, 0, -1)
buffer:set_marks(nil)
end
---Used directly by fzf-lua: https://github.com/ibhagwan/fzf-lua/blob/main/lua/fzf-lua/previewer/builtin.lua
---@param buf integer
---@param win integer
---@param event string
---@param change boolean
function M.update(buf, win, event, change)
log.buf(
'info',
'update',
buf,
string.format('event %s', event),
string.format('change %s', change)
)
if not Env.valid(buf, win) then
return
end
local parse = M.parse(buf, win, change)
local config, buffer = state.get(buf), Cache.get(buf)
if buffer:is_empty() then
return
end
local update = function()
M.run_update(buf, win, change)
end
if parse and state.log_runtime then
update = Env.runtime(update)
end
if parse and config.debounce > 0 then
buffer:debounce(config.debounce, update)
else
vim.schedule(update)
end
end
---@private
---@param buf integer
---@param win integer
---@param change boolean
---@return boolean
function M.parse(buf, win, change)
-- Need to parse when things change or we have not parsed the visible range yet
return change or not Context.contains_range(buf, win)
end
---@private
---@param buf integer
---@param win integer
---@param change boolean
function M.run_update(buf, win, change)
if not Env.valid(buf, win) then
return
end
local parse = M.parse(buf, win, change)
local config = state.get(buf)
local buffer = Cache.get(buf)
local mode = Env.mode.get()
local row = Env.row.get(buf, win)
local next_state = M.next_state(config, win, mode)
log.buf('info', 'state', buf, next_state)
for _, window in ipairs(Env.buf.windows(buf)) do
for name, value in pairs(config.win_options) do
Env.win.set(window, name, value[next_state])
end
end
if next_state == 'rendered' then
local initial = not buffer:has_marks()
if initial or parse then
M.clear(buf, buffer)
buffer:set_marks(M.parse_buffer({
buf = buf,
win = win,
mode = mode,
top_level_mode = Env.mode.is(mode, config.render_modes),
}))
end
local hidden = config:hidden(mode, row)
local extmarks = buffer:get_marks()
if initial then
Compat.lsp_window_height(win, extmarks)
state.on.initial({ buf = buf, win = win })
end
for _, extmark in ipairs(extmarks) do
if extmark:get().conceal and extmark:overlaps(hidden) then
extmark:hide(M.ns, buf)
else
extmark:show(M.ns, buf)
end
end
state.on.render({ buf = buf, win = win })
else
M.clear(buf, buffer)
state.on.clear({ buf = buf, win = win })
end
end
---@private
---@param config render.md.BufferConfig
---@param win integer
---@param mode string
---@return 'default'|'rendered'
function M.next_state(config, win, mode)
if not state.enabled then
return 'default'
end
if not config.enabled then
return 'default'
end
if not config:render(mode) then
return 'default'
end
if Env.win.get(win, 'diff') then
return 'default'
end
if Env.win.view(win).leftcol ~= 0 then
return 'default'
end
return 'rendered'
end
---@private
---@param props render.md.context.Props
---@return render.md.Extmark[]
function M.parse_buffer(props)
local buf = props.buf
local has_parser, parser = pcall(vim.treesitter.get_parser, buf)
if not has_parser or parser == nil then
log.buf('error', 'fail', buf, 'no treesitter parser found')
return {}
end
-- Reset buffer context
Context.reset(props)
-- Make sure injections are processed
Context.get(buf):parse(parser)
-- Parse markdown after all other nodes to take advantage of state
local marks = {}
local markdown_contexts = {}
parser:for_each_tree(function(tree, language_tree)
local language = language_tree:lang()
---@type render.md.handler.Context
local ctx = { buf = buf, root = tree:root() }
if language == 'markdown' then
markdown_contexts[#markdown_contexts + 1] = ctx
else
vim.list_extend(marks, M.parse_tree(ctx, language))
end
end)
for _, ctx in ipairs(markdown_contexts) do
vim.list_extend(marks, M.parse_tree(ctx, 'markdown'))
end
return Iter.list.map(marks, Extmark.new)
end
---Run user & builtin handlers when available. User handler is always executed,
---builtin handler is skipped if user handler does not specify extends.
---@private
---@param ctx render.md.handler.Context
---@param language string
---@return render.md.Mark[]
function M.parse_tree(ctx, language)
log.buf('debug', 'language', ctx.buf, language)
if not Context.get(ctx.buf):overlaps_node(ctx.root) then
return {}
end
local marks = {}
local user = state.custom_handlers[language]
if user ~= nil then
log.buf('debug', 'handler', ctx.buf, 'user')
vim.list_extend(marks, user.parse(ctx))
if not user.extends then
return marks
end
end
local builtin = builtin_handlers[language]
if builtin ~= nil then
log.buf('debug', 'handler', ctx.buf, 'builtin')
vim.list_extend(marks, builtin.parse(ctx))
end
return marks
end
return M