You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
4
-
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.
4
+
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.
Copy file name to clipboardExpand all lines: docs/cross-platform/troubleshooting/questions/nuget-packages-missing.md
+5-5
Original file line number
Diff line number
Diff line change
@@ -10,23 +10,23 @@ ms.date: 05/08/2018
10
10
11
11
# Missing packages error after updating Nuget packages
12
12
13
-
This issue has mainly been reported on Xamarin.Forms sample app solutions, but the potential for this issue can happen on any project that uses NuGet packages.
13
+
This issue has mainly been reported on Xamarin.Forms sample app solutions, but the potential for this issue can happen on any project that uses NuGet packages.
14
14
15
15
If after updating Nuget packages in your project or solution, you see an error that references the old package version numbers, such as:
Copy file name to clipboardExpand all lines: docs/ios/platform/file-compression.md
+1-1
Original file line number
Diff line number
Diff line change
@@ -81,4 +81,4 @@ static void CompressExample ()
81
81
82
82
## Async support
83
83
84
-
The `CompressionStream` supportsalltheasyncoperationsthataresupportedbythe `System.IO.DeflateStream`, whichmeansthatdeveloperscanusetheasynckeywordtoperformthecompress/decompressoperationswithoutblockingtheUIthread.
84
+
The `CompressionStream` supportsalltheasyncoperationsthataresupportedbythe `System.IO.DeflateStream`, whichmeansthatdeveloperscanusetheasynckeywordtoperformthecompress/decompressoperationswithoutblockingtheUIthread.
Copy file name to clipboardExpand all lines: docs/ios/platform/gaming/scenekit.md
+6-6
Original file line number
Diff line number
Diff line change
@@ -17,7 +17,7 @@ SceneKit is extremely easy to work with. It is a declarative API that takes care
17
17
18
18
To work with SceneKit you create a scene graph using the `SCNScene` class. A scene contains a hierarchy of nodes, represented by instances of `SCNNode`, defining locations in 3D space. Each node has properties such as geometry, lighting and materials that affect its appearance, as illustrated by the following figure:
With the lights in place, the sphere is now visible in the scene.
69
69
70
70

71
-
71
+
72
72
## Adding a Camera
73
73
74
74
Adding a camera (SCNCamera) to the scene changes the point of view. The pattern to add the camera is similar. Create the camera, attach it to a node and add the node to the scene.
@@ -91,11 +91,11 @@ As you can see from the code above, SceneKit objects can be created using constr
91
91
With the camera in place, the entire sphere is visible to the user:
92
92
93
93

94
-
94
+
95
95
You can add additional lights to the scene as well. Here is what it looks like with a few more omnidirectional lights:
96
96
97
97

98
-
98
+
99
99
Additionally, by setting `sceneView.AllowsCameraControl = true`, the user can change the point of view with a touch gesture.
100
100
101
101
### Materials
@@ -111,11 +111,11 @@ sphere.Materials = new SCNMaterial[] { material };
111
111
This layers the image onto the node as shown below:
112
112
113
113

114
-
114
+
115
115
A material can be set to respond to other types of lighting too. For example, the object can be made shiny and have its specular contents set to display specular reflection, resulting in a bright spot on the surface, as shown below:
116
116
117
117

118
-
118
+
119
119
Materials are very flexible, allowing you to achieve a lot with very little code. For example, instead of setting the image to the diffuse contents, set it to the reflective contents instead.
0 commit comments