Working around STL1000 on Windows #252
Labels
Area-Translation
Issues concerning the translation from libclang into Biohazrd
Platform-Windows
Issues specific to Windows
TechDebt
Workaround
I'm attempting to make use of Biohazrd to do the relevant generator bits for an SDK I'm interested in consuming in C#.
Unfortunately, it seems like Clang is drawing upon the installed headers from my MSVC install, which is a problem since it seems Biohazrd is still using Clang 14.0:
Is there a way to point Biohazrd to a specific directory for those system headers rather than trying to use MSVC's?
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