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Updated PhysX and Biohazrd. Revamped how the native bits of PhysX are built.
* Updated to latest PhysX SDK
* Removed the need to use a modified version of the SDK
* Updated to latest Biohazrd
* Started rebrand to Mochi.PhysX
* Added peliminary Linux support
* We now primarily index through PxPhysicsAPI.h (which includes all of the public API surface with a few exceptions we manually account for -- The UnusedFiles.txt report can be used to find new exceptions as needed.)
* We no longer attempt to index the "intrinsics" files from any platform.
* Added build.cmd/build.sh for automatically configuring+building PhysX and regenerating the bindings
* Moved bin/obj folders to a central location at the repository root
* Added property for querying the build info (IE: PhysX SDK version, build variant) of the native runtime.
* The native PhysX bits are now built down into a single Mochi.PhysX.Native.dll/libMochi.PhysX.Native.so without intrusive modifications to the PhysX build system.
Fixes#1Fixes#4
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