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README.md

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# API
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This repository aims to document the different interfaces relevant to Dota 2 Modding. It uses these to render http://docs.moddota.com/ and provides a repository for TypeScript declarations to be used for Panorama UI or with [TypescriptToLua](https://github.com/Perryvw/TypescriptToLua) for game code.
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### File Structure
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**/_data** Contains raw dumps from the engine
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## File Structure
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### /_data
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Contains raw dumps from the engine
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**/declarations/panorama/** TypeScript declarations for Panorama.
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### /declarations/panorama/
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TypeScript declarations for Panorama.
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* **dota.d.ts** Declarations for interfacing with the game engine.
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* **dota_enums.d.ts** Declarations for enumerations used in Panorama.
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* **dota_panels.d.ts** Declarations for Panel interaction in Panorama.
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**/declarations/server/** TypeScript declarations for the lua API (see [TypescriptToLua](https://github.com/Perryvw/TypescriptToLua)).
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### /declarations/server/
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TypeScript declarations for the lua API (see [TypescriptToLua](https://github.com/Perryvw/TypescriptToLua)).
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* **dota-api.d.ts** Declarations for the Lua API.
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* **dota-enums.d.ts** Declarations of Lua enums.
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* **dota-gameevents.d.ts** Declarations of the different game events and their event contents.
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* **dota-modifier-properties.d.ts** Declarations for modifier properties on Lua modifiers.
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* **dota-std.d.ts** Lua std functions used for Dota modding.
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**/examples/vscript/** Example TypeScript code.
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### /examples/vscript/
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Example TypeScript code.

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