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Copy file name to clipboardExpand all lines: en/00_Introduction.md
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@@ -41,7 +41,7 @@ does require you to know the basics of 3D computer graphics. It will not explain
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the math behind perspective projection, for example. See [this online book](https://paroj.github.io/gltut/)
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for a great introduction of computer graphics concepts. Some other great computer graphics resources are:
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*[Ray tracing in one weekend](https://github.com/petershirley/raytracinginoneweekend)
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*[Ray tracing in one weekend](https://github.com/RayTracing/raytracing.github.io)
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*[Physically Based Rendering book](http://www.pbr-book.org/)
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* Vulkan being used in a real engine in the open-source [Quake](https://github.com/Novum/vkQuake) and [DOOM 3](https://github.com/DustinHLand/vkDOOM3)
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