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Copy pathsettings - Galaxies.ini
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settings - Galaxies.ini
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gui
point_size_line_width = [ 9, 3, 1 ]
draw_gui = true
profile_mode = false
draw_lines = true
draw_vel_base = true
draw_axis = true
draw_grid = false
draw_bounds = true
draw_velocity_lines = false
lines_as_points = false
validate_ghia = false
validate_poiseuille_flow = false
validate_taylor_green = false
validate_velocity = true
validate_vel_base = false
app
windowWidth = 1920
windowHeight = 1080
projection_fovy = 60
projection_near = 0.1
projection_far = 1000
look_at = [ [ 480, 270, -467.654 ], [ 480, 270, 0 ], [ 0, 1, 0 ] ]
present_mode = VkPresentModeKHR.VK_PRESENT_MODE_FIFO_RELAXED_KHR
transport = Transport.play
play_mode = Transport.play
use_cpu = false
sim
layout = Layout.D2Q9
domain = [ 960, 540, 1 ]
work_group_size = [ 960, 1, 1 ]
step_size = 50
layers = 0
use_double = false
init_shader = "shader\init_D2Q9.comp"
loop_shader = "shader\loop_D2Q9_ldc.comp"
collision = Collision.CSC_DRAG
unit_spatial = 1
unit_temporal = 1
compute_ubo
relaxation_rate = 0.5
wall_velocity = 0
wall_velocity_soss = 0
wall_thickness = 3
vis
display_property = Property.VEL_MAG
amplify_property = 1.25
amplify_prop_div_steps = true
draw_scale = false
draw_display = true
draw_particles = true
particle_additive_blend = true
particle_type = Particle_Type.Velocity
display_ubo
color_layers = 0
z_layer = 0
particle_pc
point_rgba = [ 1, 0.25098, 0, 0.0941176 ]
point_size = 1
speed_scale = 2