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client_chat.js
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const mc = require('minecraft-protocol')
const readline = require('readline')
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false,
prompt: 'Enter a message> '
})
const [,, host, port, username] = process.argv
if (!host || !port) {
console.error('Usage: node client_chat.js <host> <port> <username>')
console.error('Usage (offline mode): node client_chat.js <host> <port> offline')
process.exit(1)
}
const client = mc.createClient({
host,
port,
username,
auth: username === 'offline' ? 'offline' : 'microsoft'
})
// Boilerplate
client.on('disconnect', function (packet) {
console.log('Disconnected from server : ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
process.exit()
})
client.on('error', function (err) {
console.log('Error occurred')
console.log(err)
process.exit(1)
})
client.on('connect', () => {
const ChatMessage = require('prismarine-chat')(client.version)
console.log('Connected to server')
rl.prompt()
client.on('playerChat', function ({ senderName, plainMessage, unsignedContent, formattedMessage, verified }) {
let content
const allowInsecureChat = true
if (formattedMessage) content = JSON.parse(formattedMessage)
else if (allowInsecureChat && unsignedContent) content = JSON.parse(unsignedContent)
else content = { text: plainMessage }
const chat = new ChatMessage(content)
console.log(senderName, { trugie: 'Verified:', false: 'UNVERIFIED:' }[verified] || '', chat.toAnsi())
})
})
// Send the queued messages
const queuedChatMessages = []
client.on('state', function (newState) {
if (newState === mc.states.PLAY) {
queuedChatMessages.forEach(message => client.chat(message))
queuedChatMessages.length = 0
}
})
// Listen for messages written to the console, send them to game chat
rl.on('line', function (line) {
if (line === '') {
return
} else if (line === '/quit') {
console.info('Disconnected from ' + host + ':' + port)
client.end()
return
} else if (line === '/end') {
console.info('Forcibly ended client')
process.exit(0)
}
if (!client.chat) {
queuedChatMessages.push(line)
} else {
client.chat(line)
}
})