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multi_button.c
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/*
* @File: multi_button.c
* @Author: Zibin Zheng
* @Date: 2018-01-23 20:36:01
*
* @LICENSE: Copyright (c) 2016 Zibin Zheng <[email protected]>
* All rights reserved.
*
* @NOTE: The original author of MultiButton is Zibin Zheng.
* Please contact the original author for authorization
* before use.I(liu2guang) only adapt the library to
* rt-thread and fix some bugs. I(liu2guang) am not
* responsible for the authorization of the library.
*
* Change Logs:
* Date Author Notes
* 2018-01-23 liu2guang Adapter rtthread and Fix the bug.
*/
#include "multi_button.h"
#define EVENT_CB(ev) if(handle->cb[ev]) handle->cb[ev]((void*)handle)
#define PRESS_REPEAT_MAX_NUM 15 /*!< The maximum value of the repeat counter */
static button_t head_handle = NULL;
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle struct.
* @param pin_level: read the pin of the connected button level.
* @param active_level: pin pressed level.
* @retval None
*/
void button_init(button_t handle, uint8_t(*pin_level)(void), uint8_t active_level)
{
memset(handle, 0, sizeof(struct button));
handle->event = (uint8_t)NONE_PRESS;
handle->hal_button_Level = pin_level;
handle->button_level = !active_level;
handle->active_level = active_level;
handle->short_ticks = SHORT_TICKS;
handle->long_ticks = LONG_TICKS;
}
/**
* @brief Attach the button event callback function.
* @param handle: the button handle struct.
* @param event: trigger event type.
* @param cb: callback function.
* @retval None
*/
void button_attach(button_t handle, PressEvent event, BtnCallback cb)
{
handle->cb[event] = cb;
}
/**
* @brief Attach the button adjust ticks
* @param handle: the button handle strcut.
* @param ticks: judge short ticks(unit:ms)
* @retval None
*/
void button_set_short_ticks(button_t handle, uint16_t ticks)
{
handle->short_ticks = ticks / TICKS_INTERVAL;
}
/**
* @brief Attach the button adjust long ticks
* @param handle: the button handle strcut.
* @param ticks: judge long ticks(unit:ms)
* @retval None
*/
void button_set_long_ticks(button_t handle, uint16_t ticks)
{
handle->long_ticks = ticks / TICKS_INTERVAL;
}
/**
* @brief Inquire the button event happen.
* @param handle: the button handle struct.
* @retval button event.
*/
PressEvent get_button_event(button_t handle)
{
return (PressEvent)(handle->event);
}
/**
* @brief button driver core function, driver state machine.
* @param handle: the button handle struct.
* @retval None
*/
static void button_handler(button_t handle)
{
uint8_t read_gpio_level = handle->hal_button_Level();
//ticks counter working..
if((handle->state) > 0)
{
handle->ticks++;
}
/*------------button debounce handle---------------*/
if(read_gpio_level != handle->button_level)
{
//not equal to prev one
//continue read 3 times same new level change
if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS)
{
handle->button_level = read_gpio_level;
handle->debounce_cnt = 0;
}
}
else
{
// level not change ,counter reset.
handle->debounce_cnt = 0;
}
/*-----------------State machine-------------------*/
switch (handle->state)
{
case 0:
if(handle->button_level == handle->active_level)
{
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->ticks = 0;
handle->repeat = 1;
handle->state = 1;
}
else
{
handle->event = (uint8_t)NONE_PRESS;
}
break;
case 1:
if(handle->button_level != handle->active_level)
{
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->ticks = 0;
handle->state = 2;
}
else if(handle->ticks > handle->long_ticks)
{
handle->event = (uint8_t)LONG_PRESS_START;
EVENT_CB(LONG_PRESS_START);
handle->state = 5;
}
break;
case 2:
if(handle->button_level == handle->active_level)
{
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
if(handle->repeat != PRESS_REPEAT_MAX_NUM)
{
handle->repeat++;
}
EVENT_CB(PRESS_REPEAT);
handle->ticks = 0;
handle->state = 3;
}
else if(handle->ticks > handle->short_ticks)
{
if(handle->repeat == 1)
{
handle->event = (uint8_t)SINGLE_CLICK;
EVENT_CB(SINGLE_CLICK);
}
else if(handle->repeat == 2)
{
handle->event = (uint8_t)DOUBLE_CLICK;
EVENT_CB(DOUBLE_CLICK);
}
handle->state = 0;
}
break;
case 3:
if(handle->button_level != handle->active_level)
{
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
if(handle->ticks < handle->short_ticks)
{
handle->ticks = 0;
handle->state = 2;
}
else
{
handle->state = 0;
}
}
else if(handle->ticks > handle->short_ticks) // SHORT_TICKS < press down hold time < LONG_TICKS
{
handle->state = 1;
}
break;
case 5:
if(handle->button_level == handle->active_level)
{
handle->event = (uint8_t)LONG_PRESS_HOLD;
if (handle->ticks % LONG_HOLD_CYC == 0)
{
EVENT_CB(LONG_PRESS_HOLD);
}
}
else
{
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->state = 0;
}
break;
default:
handle->state = 0; /* reset */
break;
}
}
/**
* @brief Start the button work, add the handle into work list.
* @param handle: target handle struct.
* @retval 0: succeed. -1: already exist.
*/
int button_start(button_t handle)
{
button_t target = head_handle;
while(target)
{
if(target == handle)
{
return -1; //already exist.
}
target = target->next;
}
handle->next = head_handle;
head_handle = handle;
return 0;
}
/**
* @brief Stop the button work, remove the handle off work list.
* @param handle: target handle struct.
* @retval None
*/
void button_stop(button_t handle)
{
button_t* curr;
for(curr = &head_handle; *curr;)
{
button_t entry = *curr;
if (entry == handle)
{
*curr = entry->next;
return;
}
else
{
curr = &entry->next;
}
}
}
/**
* @brief background ticks, timer repeat invoking interval 5ms.
* @param None.
* @retval None
*/
void button_ticks(void)
{
button_t target;
for(target = head_handle; target != NULL; target = target->next)
{
button_handler(target);
}
}