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reduce lag in Celadon University
fixes #1168 by rearranging objectss so SPRITE_BOOK_PAPER_POKEDEX isn't on the same y-coordinate as too many other objects
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maps/CeladonUniversityLibrary1F.asm

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Original file line numberDiff line numberDiff line change
@@ -28,13 +28,13 @@ CeladonUniversityLibrary1F_MapScriptHeader:
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def_object_events
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object_event 6, 3, SPRITE_AROMA_LADY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FLadyText, -1
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object_event 11, 3, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FGentlemanText, -1
31+
object_event 11, 7, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FGentlemanText, -1
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object_event 0, 5, SPRITE_BATTLE_GIRL, SPRITEMOVEDATA_WANDER, 1, 1, -1, PAL_NPC_GREEN, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FCooltrainerfText, -1
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object_event 9, 5, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonUniversityLibrary1FGameboyKidScript, -1
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object_event 3, 8, SPRITE_MATRON, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, PAL_NPC_GREEN, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FPokefan_fText, -1
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object_event 11, 8, SPRITE_COOL_DUDE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, PAL_NPC_PURPLE, OBJECTTYPE_SCRIPT, 0, CeladonUniversityLibrary1FCooltrainermScript, -1
35+
object_event 11, 3, SPRITE_COOL_DUDE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, PAL_NPC_PURPLE, OBJECTTYPE_SCRIPT, 0, CeladonUniversityLibrary1FCooltrainermScript, -1
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object_event 2, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptextfaceplayer, CeladonUniversityLibrary1FTeacherText, -1
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object_event 10, 3, SPRITE_BOOK_PAPER_POKEDEX, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptext, CeladonUniversityLibrary1FBookText, -1
37+
object_event 10, 7, SPRITE_BOOK_PAPER_POKEDEX, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, 0, OBJECTTYPE_COMMAND, jumptext, CeladonUniversityLibrary1FBookText, -1
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CeladonUniversityLibrary1FLadyText:
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text "This library is on"

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