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Rogue table & Mods for Thac0, Dmg & HP
* Expanded scanForArmour() to also scan for Thac0 and HP mods, and changed its name to scanForModifiers(). * Added tokenID to Mods table - if blank apply mod to character, else only apply mod to token. * Added updateHitDmgBonus() to convert character sheets to use new mods table as and when GM desires. * Code tidying and some utility functions moved to library. * Improved error handling and type conversion. * Made scanForModifiers() asynchronous. * New dialog for displaying what effects and mods impact thac0, dmg, ac & hp. * Added functions to auto-populate, display, and explain current rogue skill values. * Correct item speed assessment to use inheritance via resolveData(). * Added doSetMod() function and commands to support new extended modifiers functionality.
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