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* Expanded scanForArmour() to also scan for Thac0 and HP mods, and changed its name to scanForModifiers().
* Added tokenID to Mods table - if blank apply mod to character, else only apply mod to token.
* Added updateHitDmgBonus() to convert character sheets to use new mods table as and when GM desires.
* Code tidying and some utility functions moved to library.
* Improved error handling and type conversion.
* Made scanForModifiers() asynchronous.
* New dialog for displaying what effects and mods impact thac0, dmg, ac & hp.
* Added functions to auto-populate, display, and explain current rogue skill values.
* Correct item speed assessment to use inheritance via resolveData().
* Added doSetMod() function and commands to support new extended modifiers functionality.
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