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Major update to use RPG-version-specific library, and fix bugs (#1572)
Fixed weapon lists that could sometimes include ammo as a weapon that can be taken in-hand. Fixed error introduced by v2.047 which ignored oil flasks as a weapon. Added float values as possible arguments for --mod-weapon. Moved all Table Mgt, Ability Mgt, Chat Mgt, Database Mgt to a shared library. Fixed all errors found in 2.050, and moved all game-specific and character sheet specific data structures to RPG-specific shared library. Added management of rings on hands to Change Weapon menu. Fixed class proficiency in Innate weapons to always be true. Introduced RPGM template processing in library functions. Extensive re-engineering to support flexible game rules. Converted to use revised internal database structures. Added optional use of a semi-colon to terminate escaped characters in commands. Added preinit flag for weapons that get an attack before initiative. Added msg option to weapon database definitions. Added twp option to Class to specify calss two weapon penalty. Changed table management to use table objects and methods from RPGM Library. Fixed error handling in spawned processes. Added Punch & Wrestle attacks. Change --help to provide a menu of links to help handouts First release of RPGMaster AttackMaster using the RPGMaster Library.
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