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AlienRPGroller/2.00/AlienRPG.js

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AlienRPGroller/AlienRPG.js

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AlienRPGroller/script.json

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{
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"name": "Alien RPG Dice Roller",
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"script": "AlienRPG.js",
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"version": "1.01",
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"description": "This is a Dice Roller used for Alien RPG dice rolls. It can be used in combination with the Alien RPG Character Sheet, but can also be used independently. Get info on how to use with chat command '!alienr' (without quotes).",
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"version": "2.00",
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"description": "This is a Dice Roller used for Alien RPG dice rolls. It can be used in combination with the Alien RPG Character Sheet, but can also be used independently. Get info on how to use with chat command '!alienr' (without quotes). \r\r## Commands\r\r```!alienr [Roll name] [Base Roll] [Stress Roll][--<Label>|<Message> ...]\r```\r\rRolls an Alien RPG dice roll, including stress dice and mechanics for pushing the roll.\r\r* **[Roll name]** -- The name of the roll to display in the chat output, need to be within single square brackets. Example: [Command] \r* **[Base Roll]** -- An inline dice expression rolling the d6s. 6s are counted as a success. Example: [[4d6]]\r* **[Stress Roll]** -- An inline dice expression rolling the d6s. 6s are counted as a success, 1s are counted as Panic. Example: [[2d6]] \r* **[--<Label>|<Message> ...]** -- An optional set of text to be shown under the roll in the chat output. Label may be omitted to just provide a text field. You can specify as many optional descriptions as you like. The `runas` label is specifically used to display and map a character name to the roll and used to increase stress automatically on pushing roll. \r\r```!alienrw [Roll name] [Base Roll] [Stress Roll] \r```\r\rIdentical to !alienr except that the results are whispered to the player rolling and the GM.\r\r### Configuration\r\r```!alienr-config```\r\r* **GM Can Push** -- determines if the GM is allowed to push a player' roll.\r* **Report Mode** -- determines when and how invalid push attempts are reported. Options are: `None`, `GM`, `GM & Player`, `Public`. \r### Examples\r\r```!alienr [M41A Pulse Rifle] [[6d6]] [[3d6]] --runas|Hudson Hicks --|Armor piercing, full auto```\r\r```!alienr [Heavy Machinery] [[4d6]] [[2d6]] --runas|Ellen Ripley --Talent|True Grit```\r\r```!alienrw [Manipulation] [[4d6]] [[0d6]] --runas|Lance Bishop --Android| ```\r",
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"authors": "Richard W",
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"roll20userid": "8097845",
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"useroptions": [],
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},
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"conflicts": [],
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"previousversions": [
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"1.00"
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"1.00",
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"1.01"
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]
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}

AreasOfEffect/README.md

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## Help
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If you experience any issues while using this script or the trap themes,
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My scripts are provided 'as-is', without warranty of any kind, expressed or implied.
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That said, if you experience any issues while using this script,
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need help using it, or if you have a neat suggestion for a new feature,
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please shoot me a PM:
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https://app.roll20.net/users/46544/stephen-l
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or create a help thread on the Roll20 API forum
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https://app.roll20.net/users/46544/ada-l
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When messaging me about an issue, please be sure to include any error messages that
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appear in your API Console Log, any configurations you've got set up for the
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script in the VTT, and any options you've got set up for the script on your
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game's API Scripts page. The more information you provide me, the better the
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chances I'll be able to help.
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## Show Support
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If you would like to show your appreciation and support for the work I do in writing,
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updating, and maintaining my API scripts, consider buying one of my art packs from the Roll20 marketplace (https://marketplace.roll20.net/browse/publisher/165/stephen-lindberg)
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or, simply leave a thank you note in the script's thread on the Roll20 forums.
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Either is greatly appreciated! Happy gaming!
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updating, maintaining, and providing tech support my API scripts,
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please consider buying one of my art packs from the Roll20 marketplace:
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https://marketplace.roll20.net/browse/publisher/165/ada-lindberg

AreasOfEffect/script.json

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"script": "aoe.js",
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"version": "1.6.1",
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"previousversions": ["1.0", "1.1", "1.2.1", "1.3", "1.4", "1.5.1"],
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"description": "# Areas of Effect\r\r_v1.6 Updates_\r* Implemented buttons to export and import the script's state across campaigns.\r\rGMs, your spellcasting players will love you for this script! It lets you\rcreate graphical areas of effect for various spells and other powers, and then\ryour players can create these effects by drawing lines specifying their\rrange, origin, and angle. Areas of effect can be created from any graphic that\ryou have uploaded to your library.\r\r## AoE menu\r\rWhen the script is installed, it creates a macro for all GMs of the game to\rdisplay its main menu in the chat. This macro is also visible and usable by all players\rin the game, but only GMs are allowed to save new areas of effect. Players can\ronly spawn them.\r\r## Creating Areas of effect\r\rTo create an area of effect, follow these steps:\r1. Place the graphic you want to create an effect out of onto the VTT.\r2. Draw a straight line over it from the origin of the effect to its end/edge.\r3. Select both the line and the graphic.\r4. Open the Areas of Effect menu using its macro and select ```Save Effect```.\r5. Name the effect, and you're done!\r\rThe effect will now appear in your list of saved areas of effect. Only GMs\rcan save areas of effect.\r\r## Viewing/Spawning Areas of Effect\r\rTo view the list of saved areas of effect, open the script's menu from its\rmacro and select ```Apply an Effect```. The list will show each effect with\rits name, a preview of its graphic, and GMs will also have a button they can\ruse to delete effects.\r\rTo spawn an area of effect from this list, follow these steps:\r1. Draw a straight line from the desired origin of the effect to its desired range.\r2. Select the line.\r3. Click the effect to apply to the line from the list of saved areas of effect.\r\rOR\r\r1. Select the token the effect originates from.\r2. Click the arrow button for the effect.\r3. Click the target token for the effect's endpoint.\r\rBoth GMs and players can spawn areas of effect!\r\r_Note: Currently it is not possible to create effects from graphics purchased\rfrom the market place due to certain restrictions specified here:\rhttps://wiki.roll20.net/API:Objects#imgsrc_and_avatar_property_restrictions\r\rHowever, you can download them from your Roll20 purchased assets library and\rthen upload them to your game in order to make use of them with this script ._\r\r## Help\r\rIf you experience any issues while using this script or the trap themes,\rneed help using it, or if you have a neat suggestion for a new feature,\rplease shoot me a PM:\rhttps://app.roll20.net/users/46544/stephen-l\ror create a help thread on the Roll20 API forum\r\r## Show Support\r\rIf you would like to show your appreciation and support for the work I do in writing,\rupdating, and maintaining my API scripts, consider buying one of my art packs from the Roll20 marketplace (https://marketplace.roll20.net/browse/publisher/165/stephen-lindberg)\ror, simply leave a thank you note in the script's thread on the Roll20 forums.\rEither is greatly appreciated! Happy gaming!\r",
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"authors": "Stephen Lindberg",
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"description": "# Areas of Effect\r\r_v1.6.1 Updates_\r* Fixed unicode icons in chat menu.\r\rGMs, your spellcasting players will love you for this script! It lets you\rcreate graphical areas of effect for various spells and other powers, and then\ryour players can create these effects by drawing lines specifying their\rrange, origin, and angle. Areas of effect can be created from any graphic that\ryou have uploaded to your library.\r\r## AoE menu\r\rWhen the script is installed, it creates a macro for all GMs of the game to\rdisplay its main menu in the chat. This macro is also visible and usable by all players\rin the game, but only GMs are allowed to save new areas of effect. Players can\ronly spawn them.\r\r## Creating Areas of effect\r\rTo create an area of effect, follow these steps:\r1. Place the graphic you want to create an effect out of onto the VTT.\r2. Draw a straight line over it from the origin of the effect to its end/edge.\r3. Select both the line and the graphic.\r4. Open the Areas of Effect menu using its macro and select ```Save Effect```.\r5. Name the effect, and you're done!\r\rThe effect will now appear in your list of saved areas of effect. Only GMs\rcan save areas of effect.\r\r## Viewing/Spawning Areas of Effect\r\rTo view the list of saved areas of effect, open the script's menu from its\rmacro and select ```Apply an Effect```. The list will show each effect with\rits name, a preview of its graphic, and GMs will also have a button they can\ruse to delete effects.\r\rTo spawn an area of effect from this list, follow these steps:\r1. Draw a straight line from the desired origin of the effect to its desired range.\r2. Select the line.\r3. Click the effect to apply to the line from the list of saved areas of effect.\r\rOR\r\r1. Select the token the effect originates from.\r2. Click the arrow button for the effect.\r3. Click the target token for the effect's endpoint.\r\rBoth GMs and players can spawn areas of effect!\r\r_Note: Currently it is not possible to create effects from graphics purchased\rfrom the market place due to certain restrictions specified here:\rhttps://wiki.roll20.net/API:Objects#imgsrc_and_avatar_property_restrictions\r\rHowever, you can download them from your Roll20 purchased assets library and\rthen upload them to your game in order to make use of them with this script ._\r\r## Help\r\rMy scripts are provided 'as-is', without warranty of any kind, expressed or implied.\r\rThat said, if you experience any issues while using this script,\rneed help using it, or if you have a neat suggestion for a new feature,\rplease shoot me a PM:\rhttps://app.roll20.net/users/46544/ada-l\r\rWhen messaging me about an issue, please be sure to include any error messages that\rappear in your API Console Log, any configurations you've got set up for the\rscript in the VTT, and any options you've got set up for the script on your\rgame's API Scripts page. The more information you provide me, the better the\rchances I'll be able to help.\r\r## Show Support\r\rIf you would like to show your appreciation and support for the work I do in writing,\rupdating, maintaining, and providing tech support my API scripts,\rplease consider buying one of my art packs from the Roll20 marketplace:\r\rhttps://marketplace.roll20.net/browse/publisher/165/ada-lindberg\r",
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"authors": "Ada Lindberg",
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"roll20userid": 46544,
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"useroptions": [],
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"dependencies": [

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