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Magical Attacks & Damage Charges
* Added character attribute checks to saving throw functions. * Added magical attacks by MIs to Attack menu. * Allow MIs with magical attacks (item class Magic) to be taken in-hand with Change Weapon. * Fix parseData() error handling. * Moved character level parsing to library. * Fixed dataset level constraints test. * Fixed weapon blanking by using dbName() comparison. * Added "successcmd" as tag in targeted attacks that have magical charges expended on successful hit. * Fixed Targeted attack type (i.e. S,P & B) specific calculations for -ve ACs.
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