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Save mod table & save fail cmd
* Added table for saving throw modifiers to make them more traceable and explainable, along with the --set-savemod command to add, change and remove mods. * Corrected default ToHit dice spec in getToHitRoll(). * Replaced MIrowref lookup with itemIndex in attack commands as may be wrong at time of attack. * Added ^^distPB^^, ^^distS^^, ^^distM^^, and ^^distL^^ tags to Ranged Weapon attack macro templates to display range distances. * Add an optional fail command to saving throw macros, to support targeted saves provided by RoundMaster. * Add automatic saves on natural 20 & fail on 1, switchable as a configuration option
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