Compute the angle in the plane (in radians) between the positive x-axis and the ray from
(0,0)
to the point(x,y)
of a single-precision floating-point number.
var atan2f = require( '@stdlib/math/base/special/atan2f' );
Computes the angle in the plane (in radians) between the positive x-axis and the ray from (0,0)
to the point (x,y)
of a single-precision floating-point number.
var v = atan2f( 2.0, 2.0 ); // => atanf(1.0)
// returns ~0.785
v = atan2f( 6.0, 2.0 ); // => atanf(3.0)
// returns ~1.249
v = atan2f( -1.0, -1.0 ); // => atanf(1.0) - π
// returns ~-2.356
v = atan2f( 3.0, 0.0 ); // => π/2
// returns ~1.571
v = atan2f( -2.0, 0.0 ); // => -π/2
// returns ~-1.571
v = atan2f( 0.0, 0.0 );
// returns 0.0
v = atan2f( 3.0, NaN );
// returns NaN
var randu = require( '@stdlib/random/base/randu' );
var atan2f = require( '@stdlib/math/base/special/atan2f' );
var y;
var x;
var i;
for ( i = 0; i < 100; i++ ) {
y = randu() * 100.0;
x = randu() * 100.0;
console.log( 'y: %d, \t x: %d, \t atan2f(y,x): %d', y.toFixed( 4 ), x.toFixed( 4 ), atan2f( y, x ).toFixed( 4 ) );
}
#include "stdlib/math/base/special/atan2f.h"
Computes the angle in the plane (in radians) between the positive x-axis and the ray from (0,0)
to the point (x,y)
of a single-precision floating-point number.
double out = stdlib_base_atan2f( 2.0, 2.0 );
// returns ~0.785
out = stdlib_base_atan2f( 6.0, 2.0 );
// returns ~1.249
The function accepts the following arguments:
- y:
[in] float
-y
coordinate - x:
[in] float
-x
coordinate
float stdlib_base_atan2f( const float y, const float x );
#include "stdlib/math/base/special/atan2f.h"
#include <stdlib.h>
#include <stdio.h>
int main( void ) {
float y;
float x;
float v;
int i;
for ( i = 0; i < 100; i++ ) {
y = ( ( (float)rand() / (float)RAND_MAX ) * 100.0 );
x = ( ( (float)rand() / (float)RAND_MAX ) * 100.0 );
v = stdlib_base_atan2f( y, x );
printf( "atan2f(%f, %f) = %f\n", y, x, v );
}
return 0;
}
@stdlib/math/base/special/atanf
: compute the arctangent of a single-precision floating-point number.