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Main.cpp
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#include "HLSLParser.h"
#include "GLSLGenerator.h"
#include "HLSLGenerator.h"
#include "MSLGenerator.h"
#include <fstream>
#include <sstream>
#include <iostream>
enum Target
{
Target_VertexShader,
Target_FragmentShader,
};
enum Language
{
Language_GLSL,
Language_HLSL,
Language_LegacyHLSL,
Language_Metal,
};
std::string ReadFile( const char* fileName )
{
std::ifstream ifs( fileName );
std::stringstream buffer;
buffer << ifs.rdbuf();
return buffer.str();
}
void PrintUsage()
{
std::cerr << "usage: hlslparser [-h] [-fs | -vs] FILENAME ENTRYNAME\n"
<< "\n"
<< "Translate HLSL shader to GLSL shader.\n"
<< "\n"
<< "positional arguments:\n"
<< " FILENAME input file name\n"
<< " ENTRYNAME entry point of the shader\n"
<< "\n"
<< "optional arguments:\n"
<< " -h, --help show this help message and exit\n"
<< " -fs generate fragment shader (default)\n"
<< " -vs generate vertex shader\n"
<< " -glsl generate GLSL (default)\n"
<< " -hlsl generate HLSL\n"
<< " -legacyhlsl generate legacy HLSL\n"
<< " -metal generate MSL\n";
}
int main( int argc, char* argv[] )
{
using namespace M4;
// Parse arguments
const char* fileName = NULL;
const char* entryName = NULL;
Target target = Target_FragmentShader;
Language language = Language_GLSL;
for( int argn = 1; argn < argc; ++argn )
{
const char* const arg = argv[ argn ];
if( String_Equal( arg, "-h" ) || String_Equal( arg, "--help" ) )
{
PrintUsage();
return 0;
}
else if( String_Equal( arg, "-fs" ) )
{
target = Target_FragmentShader;
}
else if( String_Equal( arg, "-vs" ) )
{
target = Target_VertexShader;
}
else if( String_Equal( arg, "-glsl" ) )
{
language = Language_GLSL;
}
else if( String_Equal( arg, "-hlsl" ) )
{
language = Language_HLSL;
}
else if( String_Equal( arg, "-legacyhlsl" ) )
{
language = Language_LegacyHLSL;
}
else if( String_Equal( arg, "-metal" ) )
{
language = Language_Metal;
}
else if( fileName == NULL )
{
fileName = arg;
}
else if( entryName == NULL )
{
entryName = arg;
}
else
{
Log_Error( "Too many arguments\n" );
PrintUsage();
return 1;
}
}
if( fileName == NULL || entryName == NULL )
{
Log_Error( "Missing arguments\n" );
PrintUsage();
return 1;
}
// Read input file
const std::string source = ReadFile( fileName );
// Parse input file
Allocator allocator;
HLSLParser parser( &allocator, fileName, source.data(), source.size() );
HLSLTree tree( &allocator );
if( !parser.Parse( &tree ) )
{
Log_Error( "Parsing failed, aborting\n" );
return 1;
}
// Generate output
if (language == Language_GLSL)
{
GLSLGenerator generator;
if (!generator.Generate( &tree, GLSLGenerator::Target(target), GLSLGenerator::Version_140, entryName ))
{
Log_Error( "Translation failed, aborting\n" );
return 1;
}
std::cout << generator.GetResult();
}
else if (language == Language_HLSL)
{
HLSLGenerator generator;
if (!generator.Generate( &tree, HLSLGenerator::Target(target), entryName, language == Language_LegacyHLSL ))
{
Log_Error( "Translation failed, aborting\n" );
return 1;
}
std::cout << generator.GetResult();
}
else if (language == Language_Metal)
{
MSLGenerator generator;
if (!generator.Generate( &tree, MSLGenerator::Target(target), entryName ))
{
Log_Error( "Translation failed, aborting\n" );
return 1;
}
std::cout << generator.GetResult();
}
return 0;
}