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Merge pull request #18 from zeux/msl-svposition-input
MSL: Allow SV_Position as an input to fragment shader
2 parents 5962231 + b31880f commit 6d321de

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src/MSLGenerator.cpp

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@@ -1744,6 +1744,7 @@ const char* MSLGenerator::TranslateInputSemantic(const char * semantic)
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else if (m_target == MSLGenerator::Target_FragmentShader)
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{
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if (String_Equal(semantic, "POSITION")) return "position";
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if (String_Equal(semantic, "SV_Position")) return "position";
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if (String_Equal(semantic, "VFACE")) return "front_facing";
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if (String_Equal(semantic, "TARGET_INDEX")) return "render_target_array_index";
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}

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