Skip to content

Commit 7d27c51

Browse files
chore: bumping to v1.9.1 initial package release version (#2887)
* chore bump initial package version. * update bumping version in changelog * style adding white space
1 parent d33421b commit 7d27c51

File tree

3 files changed

+10
-10
lines changed

3 files changed

+10
-10
lines changed

.github/CODEOWNERS

+7-7
Original file line numberDiff line numberDiff line change
@@ -7,10 +7,10 @@ Metrics/ @Unity-Technologies/multiplayer-tools
77
/com.unity.netcode.gameobjects/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
88
/com.unity.netcode.gameobjects/Tests/Editor/Transports/ @Unity-Technologies/multiplayer-workflows
99
/com.unity.netcode.gameobjects/Tests/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
10-
*.asmdef @chrispope @tylerunity
11-
package.json @chrispope @tylerunity
12-
AssemblyInfo.cs @chrispope @tylerunity
13-
.editorconfig @chrispope @tylerunity
14-
.gitignore @chrispope @tylerunity
15-
.github/ @chrispope @tylerunity
16-
.yamato/ @chrispope @tylerunity
10+
*.asmdef @chrispope @miniwolf
11+
package.json @chrispope @miniwolf
12+
AssemblyInfo.cs @chrispope @miniwolf
13+
.editorconfig @chrispope @miniwolf
14+
.gitignore @chrispope @miniwolf
15+
.github/ @chrispope @miniwolf
16+
.yamato/ @chrispope @miniwolf

com.unity.netcode.gameobjects/CHANGELOG.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -6,10 +6,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
66

77
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
88

9-
## [1.9.0] - 2024-04-04
9+
## [1.9.1] - 2024-04-18
1010

1111
### Added
12-
-Added AnticipatedNetworkVariable<T>, which adds support for client anticipation of NetworkVariable values, allowing for more responsive gameplay (#2820)
12+
- Added AnticipatedNetworkVariable<T>, which adds support for client anticipation of NetworkVariable values, allowing for more responsive gameplay (#2820)
1313
- Added AnticipatedNetworkTransform, which adds support for client anticipation of NetworkTransforms (#2820)
1414
- Added NetworkVariableBase.ExceedsDirtinessThreshold to allow network variables to throttle updates by only sending updates when the difference between the current and previous values exceeds a threshold. (This is exposed in NetworkVariable<T> with the callback NetworkVariable<T>.CheckExceedsDirtinessThreshold) (#2820)
1515
- Added NetworkVariableUpdateTraits, which add additional throttling support: MinSecondsBetweenUpdates will prevent the NetworkVariable from sending updates more often than the specified time period (even if it exceeds the dirtiness threshold), while MaxSecondsBetweenUpdates will force a dirty NetworkVariable to send an update after the specified time period even if it has not yet exceeded the dirtiness threshold. (#2820)

com.unity.netcode.gameobjects/package.json

+1-1
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
"name": "com.unity.netcode.gameobjects",
33
"displayName": "Netcode for GameObjects",
44
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
5-
"version": "1.9.0",
5+
"version": "1.9.1",
66
"unity": "2021.3",
77
"dependencies": {
88
"com.unity.nuget.mono-cecil": "1.10.1",

0 commit comments

Comments
 (0)