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Fixing an issue where it was possible for the NetworkVisibility test to fail if it didn't wait long enough for the message to be processed and the player id removed from the NetworkSpawnManager.ObjectsToShowToClient table.
AssertOnTimeout($"Timed out waiting for client-{m_ClientNetworkManagers[clientIndex].LocalClientId} to be removed from the {nameof(NetworkSpawnManager.ObjectsToShowToClient)} table!");
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// Now force a scenario where it normally would have caused an exception
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