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update CHANGELOG.md
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed inconsistencies in the `OnSceneEvent` callback. (#3458)
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- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
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- Fixed memory leaks when domain reload is disabled. (#3427)
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- Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)

com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs

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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;

testproject/Assets/Tests/Runtime/NetworkSceneManager/OnSceneEventCallbackTests.cs

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@@ -92,7 +92,7 @@ private IEnumerator RunSceneEventCallbackTest(ClientType clientType, Action acti
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var managerToTest = clientType == ClientType.Authority ? authority : nonAuthority;
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var expectedCompletedClients = new List<ulong>{nonAuthority.LocalClientId};
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var expectedCompletedClients = new List<ulong> { nonAuthority.LocalClientId };
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// the authority ID is not inside ClientsThatCompleted when running as a server
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if (m_UseHost)
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{

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