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Describe the bug
I met a problem. Unable to Synchronous load scene resources or prefab in AssetBundle.
Scene resources ,it must be added to Build settings —— Scenes In Build.
Environment (please complete the following information):
Hello, addressables and asynchronous loading for NEtwork Objects are not supported by the SDK at this moment. This is under consideration for our roadmap and we are actively checking on it.
NGO's NetworkSceneManager does not support runtime updates of the scenes that can be loaded.
It doesn't mean it is not possible... you would just need to handle the loading of that particular scene yourself which means disabling scene management and writing your own scene management solution.
You can load addressable based prefabs, but not scenes.
Good afternoon.
Describe the bug
I met a problem. Unable to Synchronous load scene resources or prefab in AssetBundle.
Scene resources ,it must be added to Build settings —— Scenes In Build.
Environment (please complete the following information):
Additional context
1.
......
NetworkObjectPrefab = AssetBundle.LoadAssetAsync (assetName, type);
NetworkObjectPrefab.SpawnWithOwnership(clientId);
......
......
NetworkSceneManager.SwitchScene(sceneName);
......
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