Leave a self-hosted game as a client then reconnect to it #2699
Labels
priority:high
This issue has high priority and we are focusing to resolve it
stat:import
Status - Issue is going to be saved internally
type:bug
Bug Report
I noticed that, after starting a HOST game (StartHost()) , I can leave my own hosted game as a client by using DisconnectClient(0), the server will remain alive and new clients will still be able to join, acting as a "pure" server... except myself !
If one can leave its own server as a client, why not letting him reconnect to it? (or why letting him leave in the first place?)
I've tried calling StartClient() after disconnection but it doesn't work and return false.
Note that I think it could be an interesting feature to be able to leave and join its own hosted game, switching between HOST and SERVER just by connecting to and disconnecting from it.
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