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| 1 | +using UnityEngine; |
| 2 | +using UnityEngine.Serialization; |
| 3 | + |
| 4 | +namespace Unity.MLAgents.Sensors |
| 5 | +{ |
| 6 | + [AddComponentMenu("ML Agents/Vector Sensor", (int)MenuGroup.Sensors)] |
| 7 | + public class VectorSensorComponent : SensorComponent |
| 8 | + { |
| 9 | + /// <summary> |
| 10 | + /// Name of the generated <see cref="VectorSensor"/> object. |
| 11 | + /// Note that changing this at runtime does not affect how the Agent sorts the sensors. |
| 12 | + /// </summary> |
| 13 | + public string SensorName |
| 14 | + { |
| 15 | + get { return m_SensorName; } |
| 16 | + set { m_SensorName = value; } |
| 17 | + } |
| 18 | + [HideInInspector, SerializeField] |
| 19 | + private string m_SensorName = "VectorSensor"; |
| 20 | + |
| 21 | + public int ObservationSize |
| 22 | + { |
| 23 | + get { return m_observationSize; } |
| 24 | + set { m_observationSize = value; } |
| 25 | + } |
| 26 | + |
| 27 | + [HideInInspector, SerializeField] |
| 28 | + int m_observationSize; |
| 29 | + |
| 30 | + [HideInInspector, SerializeField] |
| 31 | + ObservationType m_ObservationType; |
| 32 | + |
| 33 | + VectorSensor m_sensor; |
| 34 | + |
| 35 | + public ObservationType ObservationType |
| 36 | + { |
| 37 | + get { return m_ObservationType; } |
| 38 | + set { m_ObservationType = value; } |
| 39 | + } |
| 40 | + |
| 41 | + /// <summary> |
| 42 | + /// Creates a VectorSensor. |
| 43 | + /// </summary> |
| 44 | + /// <returns></returns> |
| 45 | + public override ISensor CreateSensor() |
| 46 | + { |
| 47 | + m_sensor = new VectorSensor(m_observationSize, m_SensorName, m_ObservationType); |
| 48 | + return m_sensor; |
| 49 | + } |
| 50 | + |
| 51 | + /// <inheritdoc/> |
| 52 | + public override int[] GetObservationShape() |
| 53 | + { |
| 54 | + return new[] { m_observationSize }; |
| 55 | + } |
| 56 | + |
| 57 | + public VectorSensor GetSensor() |
| 58 | + { |
| 59 | + return m_sensor; |
| 60 | + } |
| 61 | + } |
| 62 | +} |
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