You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.ml-agents.extensions/Documentation~/Grid-Sensor.md
+1-1
Original file line number
Diff line number
Diff line change
@@ -36,7 +36,7 @@ These limitations provided the motivation towards the development of the Grid Se
36
36
37
37
An image can be thought of as a matrix of a predefined width (W) and a height (H) and each pixel can be thought of as simply an array of length 3 (in the case of RGB), `[Red, Green, Blue]` holding the different channel information of the color (channel) intensities at that pixel location. Thus an image is just a 3 dimensional matrix of size WxHx3. A Grid Observation can be thought of as a generalization of this setup where in place of a pixel there is a "cell" which is an array of length N representing different channel intensities at that cell position. From a Convolutional Neural Network point of view, the introduction of multiple channels in an "image" isn't a new concept. One such example is using an RGB-Depth image which is used in several robotics applications. The distinction of Grid Observations is what the data within the channels represents. Instead of limiting the channels to color intensities, the channels within a cell of a Grid Observation generalize to any data that can be represented by a single number (float or int).
38
38
39
-
Before jumping into the details of the Grid Sensor, an important thing to note is the agent performance and qualitatively different behavior over raycasts. Unity MLAgent's comes with a suite of example environments. One in particular, the [Food Collector](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Learning-Environment-Examples.md#food-collector), has been the focus of the Grid Sensor development.
39
+
Before jumping into the details of the Grid Sensor, an important thing to note is the agent performance and qualitatively different behavior over raycasts. Unity MLAgent's comes with a suite of example environments. One in particular, the [Food Collector](https://github.com/Unity-Technologies/ml-agents/tree/release_14_docs/docs/Learning-Environment-Examples.md#food-collector), has been the focus of the Grid Sensor development.
40
40
41
41
The Food Collector environment can be described as:
42
42
* Set-up: A multi-agent environment where agents compete to collect food.
Copy file name to clipboardExpand all lines: com.unity.ml-agents.extensions/Documentation~/Match3.md
+1-1
Original file line number
Diff line number
Diff line change
@@ -10,7 +10,7 @@ Our aim is to enable Match-3 teams to leverage ML-Agents to create player agents
10
10
This implementation includes:
11
11
12
12
* C# implementation catered toward a Match-3 setup including concepts around encoding for moves based on [Human Like Playtesting with Deep Learning](https://www.researchgate.net/publication/328307928_Human-Like_Playtesting_with_Deep_Learning)
13
-
* An example Match-3 scene with ML-Agents implemented (located under /Project/Assets/ML-Agents/Examples/Match3). More information, on Match-3 example [here](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/docs/Learning-Environment-Examples.md#match-3).
13
+
* An example Match-3 scene with ML-Agents implemented (located under /Project/Assets/ML-Agents/Examples/Match3). More information, on Match-3 example [here](https://github.com/Unity-Technologies/ml-agents/tree/release_14_docs/docs/docs/Learning-Environment-Examples.md#match-3).
14
14
15
15
### Feedback
16
16
If you are a Match-3 developer and are trying to leverage ML-Agents for this scenario, [we want to hear from you](https://forms.gle/TBsB9jc8WshgzViU9). Additionally, we are also looking for interested Match-3 teams to speak with us for 45 minutes. If you are interested, please indicate that in the [form](https://forms.gle/TBsB9jc8WshgzViU9). If selected, we will provide gift cards as a token of appreciation.
Copy file name to clipboardExpand all lines: com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md
+4-4
Original file line number
Diff line number
Diff line change
@@ -29,14 +29,14 @@ The ML-Agents Extensions package is not currently available in the Package Manag
29
29
recommended ways to install the package:
30
30
31
31
### Local Installation
32
-
[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
33
-
[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Installation.md#advanced-local-installation-for-development-1)
32
+
[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_14_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
33
+
[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_14_docs/docs/Installation.md#advanced-local-installation-for-development-1)
34
34
directions (substituting `com.unity.ml-agents.extensions` for the package name).
35
35
36
36
### Github via Package Manager
37
37
In Unity 2019.4 or later, open the Package Manager, hit the "+" button, and select "Add package from git URL".
@@ -67,4 +67,4 @@ following versions of the Unity Editor:
67
67
- No way to customize the action space of the `InputActuatorComponent`
68
68
69
69
## Need Help?
70
-
The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/README.md) contains links for contacting the team or getting support.
70
+
The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_14_docs/README.md) contains links for contacting the team or getting support.
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
1144
+
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_14_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
Copy file name to clipboardExpand all lines: com.unity.ml-agents/package.json
+1-1
Original file line number
Diff line number
Diff line change
@@ -1,7 +1,7 @@
1
1
{
2
2
"name": "com.unity.ml-agents",
3
3
"displayName": "ML Agents",
4
-
"version": "1.8.0-preview",
4
+
"version": "1.8.1-preview",
5
5
"unity": "2018.4",
6
6
"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
0 commit comments