|
| 1 | +# import pygame library |
| 2 | +import pygame |
| 3 | + |
| 4 | + |
| 5 | +# initialise the pygame font |
| 6 | +pygame.font.init() |
| 7 | + |
| 8 | +# Total window |
| 9 | +Window = pygame.display.set_mode((500, 500)) |
| 10 | +pygame.display.set_caption("SUDOKU GAME") |
| 11 | +x = 0 |
| 12 | +z = 0 |
| 13 | +diff = 500 / 9 |
| 14 | +value= 0 |
| 15 | + |
| 16 | +# Default Sudoku Board. |
| 17 | +defaultgrid =[ |
| 18 | + [0, 0, 4, 0, 6, 0, 0, 0, 5], |
| 19 | + [7, 8, 0, 4, 0, 0, 0, 2, 0], |
| 20 | + [0, 0, 2, 6, 0, 1, 0, 7, 8], |
| 21 | + [6, 1, 0, 0, 7, 5, 0, 0, 9], |
| 22 | + [0, 0, 7, 5, 4, 0, 0, 6, 1], |
| 23 | + [0, 0, 1, 7, 5, 0, 9, 3, 0], |
| 24 | + [0, 7, 0, 3, 0, 0, 0, 1, 0], |
| 25 | + [0, 4, 0, 2, 0, 6, 0, 0, 7], |
| 26 | + [0, 2, 0, 0, 0, 7, 4, 0, 0], |
| 27 | + ] |
| 28 | + |
| 29 | +# Load test fonts for future use |
| 30 | + |
| 31 | +font = pygame.font.SysFont("comicsans", 30) |
| 32 | +font1 = pygame.font.SysFont("comicsans", 20) |
| 33 | +def cord(pos): |
| 34 | + global x |
| 35 | + x = pos[0]//diff |
| 36 | + global z |
| 37 | + z = pos[1]//diff |
| 38 | + |
| 39 | + |
| 40 | +# Highlight the cell selected |
| 41 | +def highlightbox(): |
| 42 | + for k in range(2): |
| 43 | + pygame.draw.line(Window, (0, 0, 0), (x * diff-3, (z + k)*diff), (x * diff + diff + 3, (z + k)*diff), 7) |
| 44 | + pygame.draw.line(Window, (0, 0, 0), ( (x + k)* diff, z * diff ), ((x + k) * diff, z * diff + diff), 7) |
| 45 | + |
| 46 | + |
| 47 | +# Function to draw required lines for making Sudoku grid |
| 48 | +def drawlines(): |
| 49 | + for i in range (9): |
| 50 | + for j in range (9): |
| 51 | + if defaultgrid[i][j]!= 0: |
| 52 | + pygame.draw.rect(Window, (255, 255, 0), (i * diff, j * diff, diff + 1, diff + 1)) |
| 53 | + # Fill grid with default numbers specified |
| 54 | + text1 = font.render(str(defaultgrid[i][j]), 1, (0, 0, 0)) |
| 55 | + Window.blit(text1, (i * diff + 15, j * diff + 15)) |
| 56 | + for l in range(10): |
| 57 | + if l % 3 == 0 : |
| 58 | + thick = 7 |
| 59 | + else: |
| 60 | + thick = 1 |
| 61 | + pygame.draw.line(Window, (0, 0, 0), (0, l * diff), (500, l * diff), thick) |
| 62 | + pygame.draw.line(Window, (0, 0, 0), (l * diff, 0), (l * diff, 500), thick) |
| 63 | + |
| 64 | +# Fill value entered in cell |
| 65 | +def fillvalue(value): |
| 66 | + text1 = font.render(str(value), 1, (0, 0, 0)) |
| 67 | + Window.blit(text1, (x * diff + 15, z * diff + 15)) |
| 68 | + |
| 69 | +# Raise error when wrong value entered |
| 70 | +def raiseerror(): |
| 71 | + text1 = font.render("wrong!", 1, (0, 0, 0)) |
| 72 | + Window.blit(text1, (20, 570)) |
| 73 | +def raiseerror1(): |
| 74 | + text1 = font.render("wrong ! enter a valid key for the game", 1, (0, 0, 0)) |
| 75 | + Window.blit(text1, (20, 570)) |
| 76 | + |
| 77 | + |
| 78 | +# Check if the value entered in board is valid |
| 79 | +def validvalue(m, k, l, value): |
| 80 | + for it in range(9): |
| 81 | + if m[k][it]== value: |
| 82 | + return False |
| 83 | + if m[it][l]== value: |
| 84 | + return False |
| 85 | + it = k//3 |
| 86 | + jt = l//3 |
| 87 | + for k in range(it * 3, it * 3 + 3): |
| 88 | + for l in range (jt * 3, jt * 3 + 3): |
| 89 | + if m[k][l]== value: |
| 90 | + return False |
| 91 | + return True |
| 92 | + |
| 93 | +# Solves the sudoku board using Backtracking Algorithm |
| 94 | +def solvegame(defaultgrid, i, j): |
| 95 | + |
| 96 | + while defaultgrid[i][j]!= 0: |
| 97 | + if i<8: |
| 98 | + i+= 1 |
| 99 | + elif i == 8 and j<8: |
| 100 | + i = 0 |
| 101 | + j+= 1 |
| 102 | + elif i == 8 and j == 8: |
| 103 | + return True |
| 104 | + pygame.event.pump() |
| 105 | + for it in range(1, 10): |
| 106 | + if validvalue(defaultgrid, i, j, it)== True: |
| 107 | + defaultgrid[i][j]= it |
| 108 | + global x, z |
| 109 | + x = i |
| 110 | + z = j |
| 111 | + Window.fill((255, 255, 255)) |
| 112 | + drawlines() |
| 113 | + highlightbox() |
| 114 | + pygame.display.update() |
| 115 | + pygame.time.delay(20) |
| 116 | + if solvegame(defaultgrid, i, j)== 1: |
| 117 | + return True |
| 118 | + else: |
| 119 | + defaultgrid[i][j]= 0 |
| 120 | + Window.fill((0,0,0)) |
| 121 | + |
| 122 | + drawlines() |
| 123 | + highlightbox() |
| 124 | + pygame.display.update() |
| 125 | + pygame.time.delay(50) |
| 126 | + return False |
| 127 | +# Display options when solved |
| 128 | +def gameresult(): |
| 129 | + text1 = font.render("game finished", 1, (0, 0, 0)) |
| 130 | + Window.blit(text1, (20, 570)) |
| 131 | +flag=True |
| 132 | +flag1 = 0 |
| 133 | +flag2 = 0 |
| 134 | +rs = 0 |
| 135 | +error = 0 |
| 136 | + |
| 137 | +# The loop thats keep the window running |
| 138 | +while flag: |
| 139 | + Window.fill((255,182,190)) |
| 140 | + for event in pygame.event.get(): |
| 141 | + # Quit the game window |
| 142 | + if event.type == pygame.QUIT: |
| 143 | + flag = False |
| 144 | + # Get the mouse position to insert number |
| 145 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 146 | + flag1 = 1 |
| 147 | + pos = pygame.mouse.get_pos() |
| 148 | + cord(pos) |
| 149 | + # Get the number to be inserted if key pressed |
| 150 | + if event.type == pygame.KEYDOWN: |
| 151 | + if event.key == pygame.K_LEFT: |
| 152 | + x-= 1 |
| 153 | + flag1 = 1 |
| 154 | + if event.key == pygame.K_RIGHT: |
| 155 | + x+= 1 |
| 156 | + flag1 = 1 |
| 157 | + if event.key == pygame.K_UP: |
| 158 | + y-= 1 |
| 159 | + flag1 = 1 |
| 160 | + if event.key == pygame.K_DOWN: |
| 161 | + y+= 1 |
| 162 | + flag1 = 1 |
| 163 | + if event.key == pygame.K_1: |
| 164 | + value = 1 |
| 165 | + if event.key == pygame.K_2: |
| 166 | + value = 2 |
| 167 | + if event.key == pygame.K_3: |
| 168 | + value = 3 |
| 169 | + if event.key == pygame.K_4: |
| 170 | + value = 4 |
| 171 | + if event.key == pygame.K_5: |
| 172 | + value = 5 |
| 173 | + if event.key == pygame.K_6: |
| 174 | + value = 6 |
| 175 | + if event.key == pygame.K_7: |
| 176 | + value = 7 |
| 177 | + if event.key == pygame.K_8: |
| 178 | + value = 8 |
| 179 | + if event.key == pygame.K_9: |
| 180 | + value = 9 |
| 181 | + if event.key == pygame.K_RETURN: |
| 182 | + flag2 = 1 |
| 183 | + |
| 184 | + # If R pressed clear the sudoku board |
| 185 | + if event.key == pygame.K_r: |
| 186 | + rs = 0 |
| 187 | + error = 0 |
| 188 | + flag2 = 0 |
| 189 | + defaultgrid=[ |
| 190 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 191 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 192 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 193 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 194 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 195 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 196 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 197 | + [0, 0, 0, 0, 0, 0, 0, 0, 0], |
| 198 | + [0, 0, 0, 0, 0, 0, 0, 0, 0] |
| 199 | + ] |
| 200 | + |
| 201 | + |
| 202 | + # If D is pressed reset the board to default |
| 203 | + if event.key == pygame.K_d: |
| 204 | + rs = 0 |
| 205 | + error = 0 |
| 206 | + flag2 = 0 |
| 207 | + defaultgrid =[ |
| 208 | + [0, 0, 4, 0, 6, 0, 0, 0, 5], |
| 209 | + [7, 8, 0, 4, 0, 0, 0, 2, 0], |
| 210 | + [0, 0, 2, 6, 0, 1, 0, 7, 8], |
| 211 | + [6, 1, 0, 0, 7, 5, 0, 0, 9], |
| 212 | + [0, 0, 7, 5, 4, 0, 0, 6, 1], |
| 213 | + [0, 0, 1, 7, 5, 0, 9, 3, 0], |
| 214 | + [0, 7, 0, 3, 0, 0, 0, 1, 0], |
| 215 | + [0, 4, 0, 2, 0, 6, 0, 0, 7], |
| 216 | + [0, 2, 0, 0, 0, 7, 4, 0, 0], |
| 217 | + ] |
| 218 | + if flag2 == 1: |
| 219 | + if solvegame(defaultgrid , 0, 0)== False: |
| 220 | + error = 1 |
| 221 | + else: |
| 222 | + rs = 1 |
| 223 | + flag2 = 0 |
| 224 | + if value != 0: |
| 225 | + fillvalue(value) |
| 226 | + if validvalue(defaultgrid , int(x), int(z), value)== True: |
| 227 | + defaultgrid[int(x)][int(z)]= value |
| 228 | + flag1 = 0 |
| 229 | + else: |
| 230 | + defaultgrid[int(x)][int(z)]= 0 |
| 231 | + raiseerror1() |
| 232 | + value = 0 |
| 233 | + |
| 234 | + if error == 1: |
| 235 | + raiseerror() |
| 236 | + if rs == 1: |
| 237 | + gameresult() |
| 238 | + drawlines() |
| 239 | + if flag1 == 1: |
| 240 | + highlightbox() |
| 241 | + |
| 242 | + # Update window |
| 243 | + pygame.display.update() |
| 244 | + |
| 245 | + |
| 246 | +# Quit pygame window |
| 247 | +pygame.quit() |
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