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Copy path380. Insert Delete GetRandom O(1).cpp
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380. Insert Delete GetRandom O(1).cpp
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/*
Link: https://leetcode.com/problems/insert-delete-getrandom-o1/
Design a data structure that supports all following operations in average O(1) time.
insert(val): Inserts an item val to the set if not already present.
remove(val): Removes an item val from the set if present.
getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();
// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);
// Returns false as 2 does not exist in the set.
randomSet.remove(2);
// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);
// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();
// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);
// 2 was already in the set, so return false.
randomSet.insert(2);
// Since 2 is the only number in the set, getRandom always return 2.
randomSet.getRandom();
*/
// Solution
class RandomizedSet {
public:
/** Initialize your data structure here. */
map<int, int> mp;
vector<int> v;
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (mp.find(val) == mp.end()) {
v.push_back(val);
mp[val] = v.size() - 1;
return true;
}
return false;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (mp.find(val) != mp.end()) {
v[mp[val]] = v.back();
mp[v.back()] = mp[val];
v.pop_back();
mp.erase(val);
return true;
}
return false;
}
/** Get a random element from the set. */
int getRandom() {
return v[rand() % v.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/