@@ -12,7 +12,10 @@ use bevy_render::{
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render_resource:: * ,
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renderer:: { RenderContext , RenderDevice , RenderQueue } ,
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texture:: * ,
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- view:: { extract_render_groups, ExtractedRenderGroups , ExtractedView , InheritedRenderGroups , RenderGroups , ViewVisibility , VisibleEntities , } ,
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+ view:: {
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+ extract_render_groups, ExtractedRenderGroups , ExtractedView , InheritedRenderGroups ,
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+ RenderGroups , ViewVisibility , VisibleEntities ,
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+ } ,
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Extract ,
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} ;
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use bevy_transform:: { components:: GlobalTransform , prelude:: Transform } ;
@@ -684,7 +687,12 @@ pub fn prepare_lights(
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mut global_light_meta : ResMut < GlobalLightMeta > ,
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mut light_meta : ResMut < LightMeta > ,
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views : Query <
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- ( Entity , & ExtractedView , & ExtractedClusterConfig , & ExtractedRenderGroups ) ,
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+ (
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+ Entity ,
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+ & ExtractedView ,
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+ & ExtractedClusterConfig ,
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+ & ExtractedRenderGroups ,
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+ ) ,
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With < RenderPhase < Transparent3d > > ,
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> ,
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ambient_light : Res < AmbientLight > ,
@@ -1163,12 +1171,11 @@ pub fn prepare_lights(
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. zip ( & light. cascade_shadow_config . bounds )
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. enumerate ( )
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{
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- gpu_light. cascades [ cascade_index] =
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- GpuDirectionalCascade {
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- view_projection : cascade. view_projection ,
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- texel_size : cascade. texel_size ,
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- far_bound : * bound,
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- } ;
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+ gpu_light. cascades [ cascade_index] = GpuDirectionalCascade {
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+ view_projection : cascade. view_projection ,
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+ texel_size : cascade. texel_size ,
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+ far_bound : * bound,
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+ } ;
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let depth_texture_view =
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directional_light_depth_texture
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