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| 1 | +use criterion::{black_box, criterion_group, criterion_main, Criterion}; |
| 2 | + |
| 3 | +use bevy_math::*; |
| 4 | + |
| 5 | +fn easing(c: &mut Criterion) { |
| 6 | + let cubic_bezier = CubicBezierEasing::new(vec2(0.25, 0.1), vec2(0.25, 1.0)); |
| 7 | + c.bench_function("easing_1000", |b| { |
| 8 | + b.iter(|| { |
| 9 | + (0..1000).map(|i| i as f32 / 1000.0).for_each(|t| { |
| 10 | + cubic_bezier.ease(black_box(t)); |
| 11 | + }) |
| 12 | + }); |
| 13 | + }); |
| 14 | +} |
| 15 | + |
| 16 | +fn fifteen_degree(c: &mut Criterion) { |
| 17 | + let bezier = Bezier::new([ |
| 18 | + vec3(0.0, 0.0, 0.0), |
| 19 | + vec3(0.0, 1.0, 0.0), |
| 20 | + vec3(1.0, 0.0, 0.0), |
| 21 | + vec3(1.0, 1.0, 1.0), |
| 22 | + vec3(0.0, 0.0, 0.0), |
| 23 | + vec3(0.0, 1.0, 0.0), |
| 24 | + vec3(1.0, 0.0, 0.0), |
| 25 | + vec3(1.0, 1.0, 1.0), |
| 26 | + vec3(0.0, 0.0, 0.0), |
| 27 | + vec3(0.0, 1.0, 0.0), |
| 28 | + vec3(1.0, 0.0, 0.0), |
| 29 | + vec3(1.0, 1.0, 1.0), |
| 30 | + vec3(0.0, 0.0, 0.0), |
| 31 | + vec3(0.0, 1.0, 0.0), |
| 32 | + vec3(1.0, 0.0, 0.0), |
| 33 | + vec3(1.0, 1.0, 1.0), |
| 34 | + ]); |
| 35 | + c.bench_function("fifteen_degree_position", |b| { |
| 36 | + b.iter(|| bezier.position(black_box(0.5))); |
| 37 | + }); |
| 38 | +} |
| 39 | + |
| 40 | +fn quadratic(c: &mut Criterion) { |
| 41 | + let bezier = QuadraticBezier3d::new([ |
| 42 | + vec3a(0.0, 0.0, 0.0), |
| 43 | + vec3a(0.0, 1.0, 0.0), |
| 44 | + vec3a(1.0, 1.0, 1.0), |
| 45 | + ]); |
| 46 | + c.bench_function("quadratic_position", |b| { |
| 47 | + b.iter(|| bezier.position(black_box(0.5))); |
| 48 | + }); |
| 49 | +} |
| 50 | + |
| 51 | +fn quadratic_vec3(c: &mut Criterion) { |
| 52 | + let bezier = Bezier::new([ |
| 53 | + vec3(0.0, 0.0, 0.0), |
| 54 | + vec3(0.0, 1.0, 0.0), |
| 55 | + vec3(1.0, 1.0, 1.0), |
| 56 | + ]); |
| 57 | + c.bench_function("quadratic_position_Vec3", |b| { |
| 58 | + b.iter(|| bezier.position(black_box(0.5))); |
| 59 | + }); |
| 60 | +} |
| 61 | + |
| 62 | +fn cubic(c: &mut Criterion) { |
| 63 | + let bezier = CubicBezier3d::new([ |
| 64 | + vec3a(0.0, 0.0, 0.0), |
| 65 | + vec3a(0.0, 1.0, 0.0), |
| 66 | + vec3a(1.0, 0.0, 0.0), |
| 67 | + vec3a(1.0, 1.0, 1.0), |
| 68 | + ]); |
| 69 | + c.bench_function("cubic_position", |b| { |
| 70 | + b.iter(|| bezier.position(black_box(0.5))); |
| 71 | + }); |
| 72 | +} |
| 73 | + |
| 74 | +fn cubic_vec3(c: &mut Criterion) { |
| 75 | + let bezier = Bezier::new([ |
| 76 | + vec3(0.0, 0.0, 0.0), |
| 77 | + vec3(0.0, 1.0, 0.0), |
| 78 | + vec3(1.0, 0.0, 0.0), |
| 79 | + vec3(1.0, 1.0, 1.0), |
| 80 | + ]); |
| 81 | + c.bench_function("cubic_position_Vec3", |b| { |
| 82 | + b.iter(|| bezier.position(black_box(0.5))); |
| 83 | + }); |
| 84 | +} |
| 85 | + |
| 86 | +criterion_group!( |
| 87 | + benches, |
| 88 | + easing, |
| 89 | + fifteen_degree, |
| 90 | + quadratic, |
| 91 | + quadratic_vec3, |
| 92 | + cubic, |
| 93 | + cubic_vec3 |
| 94 | +); |
| 95 | +criterion_main!(benches); |
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