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jessey-gitAntonio Vazquez
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Antonio Vazquez
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Fix #104981: Archimesh: Remove usage of SHARP distribution on Glossy BSDF
The SHARP distribution option is no longer present in 4.0. Just leave things at their defaults. Pull Request: https://projects.blender.org/blender/blender-addons/pulls/104982
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Diff for: archimesh/achm_tools.py

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@@ -460,7 +460,6 @@ def create_glass_material(matname, replace, rv=0.333, gv=0.342, bv=0.9):
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node = nodes.new('ShaderNodeBsdfGlossy')
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node.name = 'Glossy_0'
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node.distribution = 'SHARP'
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node.location = 250, 100
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node = nodes.new('ShaderNodeBsdfTransparent')

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