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artificial-intelligence.bigb
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= Artificial intelligence
{wiki}
= AI
{c}
{synonym}
{title2}
= AI by capability
{c}
{parent=Artificial intelligence}
= Artificial general intelligence
{parent=AI by capability}
{wiki}
= AGI
{c}
{synonym}
{title2}
Given enough computational power per dollar, AGI is inevitable, but it is not sure certain ever happen given the end of <Moore's law>[end of Moore's Law].
Alternatively, it could also be achieved genetically modified biological brains + <brain in a vat>.
Imagine a brain the size of a building, perfectly engineered to solve certain engineering problems, and giving hints to human operators + taking feedback from cameras and audio attached to the operators.
This likely implies <transhumanism>, and <mind uploading>.
<Ciro Santilli> joined the silicon industry at one point to help increase our computational capacity and reach AGI.
Ciro believes that the easiest route to full AI, if any, could involve <Ciro's 2D reinforcement learning games>.
= Principles of AGI
{parent=Artificial general intelligence}
= The missing link between continuous and discrete AI
{parent=Principles of AGI}
<Ciro Santilli> has felt that perhaps what is missing in 2020's <AGI> research is:
* the interface between:
* the continuous/noisy level (now well developed under <artificial neural network> techniques of the 2010's)
* and <symbolic AI> level AI
The key question is somewhat how to extract symbols out of the space-time continuous experiences.
* more specialized accelerators that somehow interface with more generic <artificial neural networks>. Notably some kind of speialized processing of spacial elements is obviously hardcoded into the brain, see e.g. <grid cell>{full}
Forcing these boundaries to be tested was one of the main design goals of <Ciro's 2D reinforcement learning games>.
In those games, for example:
* when you press a button here, a door opens somewhere far away
* when you touch certain types of objects, a chemical reaction may happen, but not other types of objects
Therefore, those continuous objects would also have "magic" effects that could not be explained by "simple" "what is touching what" ideas.
Bibliography:
* https://mitpress.mit.edu/9780262632683/the-algebraic-mind/
= Intelligence is hierarchical
{parent=Principles of AGI}
This point is beautifully argued in lots of different sources, and is clearly a pillar of <AGI>.
Perhaps one may argue that our <deep learning> layers do form some kind of hierarchy, e.g. this is very clear in certain models such as <convolutional neural network>. But many of those models cannot have arbitrarily deep hierarchies, which appears to be a fundamental aspect of intelligence.
<How to Create a Mind>:
> The lists of steps in my mind are organized in hierarchies. I follow a routine procedure before going to sleep. The first step is to brush my teeth. But this action is in turn broken into a smaller series of steps, the first of which is to put toothpaste on the toothbrush. That step in turn is made up of yet smaller steps, such as finding the toothpaste, removing the cap, and so on. The step of finding the toothpaste also has steps, the first of which is to open the bathroom cabinet. That step in turn requires steps, the first of which is to grab the outside of the cabinet door. This nesting actually continues down to a very fine grain of movements, so that there are literally thousands of little actions constituting my nighttime routine. Although I may have difficulty remembering details of a walk I took just a few hours ago, I have no difficulty recalling all of these many steps in preparing for bed - so much so that I am able to think about other things while I go through these procedures. It is important to point out that this list is not stored as one long list of thousands of steps - rather, each of our routine procedures is remembered as an elaborate hierarchy of nested activities.
<Human Compatible>: TODO get exact quote. It was something along: life goal: save world from hunger. Subgoal: apply for some grant. Sub-sub-goal: eat, sleep, take shower. Sub-sub-sub-goal: move muscles to get me to table and open a can.
= AGI architecture
{c}
{parent=Principles of AGI}
\Video[https://youtu.be/pd0JmT6rYcI?t=3536]
{title=From Machine Learning to Autonomous Intelligence by <Yann LeCun> (2023)}
{description=
After a bunch of B.S., LeCun goes on to describe his AGI architecture. Nothing ground breaking, but not bad either.
* https://youtu.be/pd0JmT6rYcI?t=3705[]: <intelligence is hierarchical>
}
Bibliography:
* https://www.reddit.com/r/agi/comments/108e7n1/best_starting_papersbooks_to_read_to_try_to/
= Elements of AGI
{c}
{parent=AGI architecture}
This section is about ideas that are thought to be part of an AGI system.
= Common sense
{parent=Elements of AGI}
{wiki}
\Video[https://www.youtube.com/watch?v=49t-WWTx0RQ]
{title=My Job is to Open and Close Doors by Mattias Pilhede (2019)}
{description=An interesting humorous short meditation on <common sense>.}
= Instrumental goal
{parent=Elements of AGI}
= Instrumental convergence
{parent=Instrumental goal}
{wiki}
= AGI research
{c}
{parent=Artificial general intelligence}
= History of AGI research
{c}
{parent=AGI research}
= AGI blues
{c}
{parent=History of AGI research}
Term invented by <Ciro Santilli>, similar to "<nuclear blues>", and used to describe the feeling that every little shitty job you are doing (that does not considerably help achieving <AGI>) is completely pointless given that we are likely close to <AGI> as of 2023.
= Moravec's paradox
{c}
{parent=History of AGI research}
{title2=1980s}
{wiki}
= AI winter
{c}
{parent=History of AGI research}
{wiki}
= AI boom
{c}
{parent=History of AGI research}
{title2=2012-}
{wiki}
= AGI research has become a taboo in the early 21st century
{c}
{parent=History of AGI research}
Due to the failures of earlier generations, which believed that would quickly achieve <AGI>, leading to the <AI winters>, 21st researchers have been very afraid of even trying it, rather going only for smaller subste problems like better neural network designs, at the risk of being considered a <crank (person)>.
While there is fundamental value in such subset problems, the general view to the final goal is also very important, we will likely never reach AI without it.
This is voiced for example in <Superintelligence by Nick Bostrom (2014)> section "Opinions about the future of machine intelligence" which in turn quotes Nils Nilsson:
> There may, however, be a residual cultural effect on the AI community of its earlier history that makes many mainstream researchers reluctant to align themselves with over-grand ambition. Thus Nils Nilsson, one of the old-timers in the field, complains that his present-day colleagues lack the boldness of spirit that propelled the pioneers of his own generation:
> Concern for "respectability" has had, I think, a stultifying effect on some AI researchers. I hear them saying things like, "AI used to be criticized for its flossiness. Now that we have made solid progress, let us not risk losing our respectability." One result of this conservatism has been increased concentration on "weak AI" - the variety devoted to providing aids to human
thought - and away from "strong AI" - the variety that attempts to mechanize human-level intelligence
Nilsson’s sentiment has been echoed by several others of the founders, including Marvin Minsky, John McCarthy, and Patrick Winston.
<Don't be a pussy>, AI researchers!!!
= AGI interest group
{parent=AGI research}
= AGI House
{parent=AGI interest group}
* https://www.agihouse.org/
* https://www.businessinsider.com/heres-how-agi-house-bays-hottest-artificial-intelligence-hacker-2023-6
= AGI conference
{c}
{parent=AGI interest group}
https://www.agi-conference.org/
It is hard to overstate how low the level of this conference seems to be at first sight. <AGI research has become a taboo in the early 21st century>[Truly sad].
= Journal of Artificial General Intelligence
{c}
{parent=AGI research}
https://sciendo.com/journal/JAGI
= AGI research entity
{c}
{parent=AGI research}
{tag=AI research entity}
* https://www.quora.com/What-are-some-good-research-schools-PhD-for-Artificial-General-Intelligence-not-Machine-Learning/answer/Ciro-Santilli What are some good research schools (PhD) for Artificial General Intelligence (not Machine Learning)?
* 2020 https://towardsdatascience.com/four-ai-companies-on-the-bleeding-edge-of-artificial-general-intelligence-b17227a0b64a Top 4 AI companies leading in the race towards Artificial General Intelligence
* Douglas Hofstadter according to https://www.theatlantic.com/magazine/archive/2013/11/the-man-who-would-teach-machines-to-think/309529/ The Man Who Would Teach Machines to Think (2013) by <James Somers>
* Pei Wang from Temple University: https://cis.temple.edu/~wangp/
* https://www.reddit.com/r/agi/comments/zzfwww/are_there_people_actually_working_to_make_an_agi/
* <Sergey Brin> explicit internal memo aiming at <AGI>: https://techcrunch.com/2025/02/28/sergey-brin-says-rto-is-key-to-google-winning-the-agi-race/
= MIT Quest for Intelligence
{c}
{parent=AGI research entity}
{tag=MIT}
https://quest.mit.edu/about/vision-statement
= Safe Superintelligence Inc.
{c}
{parent=AGI research entity}
https://ssi.inc/
Raised \$1B at \$5B valuation on September 2024, then \$2B at \$30B on March 2025. Lol!
From their website:
> Superintelligence is within reach.
> Our singular focus means no distraction by management overhead or product cycles, and our business model means safety, security, and progress are all insulated from short-term commercial pressures.
= Steven Byrnes
{c}
{parent=AGI research entity}
{tag=Astera Institute person}
{wiki}
* https://sjbyrnes.com/
* https://twitter.com/steve47285
* https://www.lesswrong.com/posts/diruo47z32eprenTg/my-computational-framework-for-the-brain
= Astera Institute
{c}
{parent=AGI research entity}
{tag=Hipster research institute}
{tag=Jed McCaleb}
https://astera.org/agi/
By the rich founder of <Mt. Gox> and Ripple, <Jed McCaleb>.
> Obelisk is the Artificial General Intelligence laboratory at Astera. We are focused on the following problems: How does an agent continuously adapt to a changing environment and incorporate new information? In a complicated stochastic environment with sparse rewards, how does an agent associate rewards with the correct set of actions that led to those rewards? How does higher level planning arise?
= Hipster research institute
{parent=Astera Institute}
These are research institutes usually funded by rich tech bros, sometimes <cryptocurrency> magnates, but not necessarily.
= Topos institute
{parent=Hipster research institute}
https://topos.institute/
= Astera Institute person
{c}
{parent=Astera Institute}
= Michael Nielsen
{c}
{parent=Astera Institute person}
Interesting dude, with some interest overlaps with <Ciro Santilli>, like <quantum computing>:
* https://github.com/mnielsen
* https://michaelnielsen.org/
* https://twitter.com/michael_nielsen
* https://www.youtube.com/c/michaelnielsen
= FutureAI
{c}
{parent=AGI research entity}
= Future AI
{c}
{synonym}
{title2}
It is a bit hard to decide if those people are serious or not. Sometimes it feels scammy, but sometimes it feels fun and right!
Particularly concerning is the fact that they are not a <not-for-profit> entity, and it is hard to understand how they might make money.
<Charles Simon>, the founder, is pretty focused in how natural neurons work vs <artificial neural network> models. He has some good explanations of that, and one major focus of the project is their semi open source spiking neuron simulator <BrainSimII>. While <Ciro Santilli> believes that there might be insight in that, he also has doubts if certain modules of the brain wouldn't be more suitable coded directly in regular <programming languages> with greater ease and performance.
FutureAI appears to be Charles' retirement for fun project, he is likely <independently wealthy>. Well done.
* https://www.aitimejournal.com/interview-with-charles-simon-ceo-and-founder-futureai
* 2022 raised 2 million USD:
* https://www.prnewswire.com/news-releases/ai-futureai-raises-2-million-to-develop-artificial-general-intelligence-301459164.html
\Video[https://www.youtube.com/watch?v=ivbGbSx0K8k]
{title=Creativity and <AGI> by <Charles Simon>'s at AGI-22 (2022)}
{description=
Sounds OK!
* https://youtu.be/ivbGbSx0K8k?t=856 general structure of the <human brain> 86B total, matching <number of neurons in the human brain>, with:
* 14B: brainstem
* 16B: <neocortex>
* 56B: cerebelum
* https://www.youtube.com/watch?t=1433 some sequencing ideas/conjectures
}
\Video[https://www.youtube.com/watch?v=KQP1gPTk0FI]
{title=Machine Learning Is Not Like Your Brain by <Future AI> (2022)}
{description=Contains some <BrainSimII> demos.}
= BrainSimII
{c}
{parent=FutureAI}
{tag=Neuron simulator}
https://github.com/FutureAIGuru/BrainSimII
The video from https://futureai.guru/technologies/brian-simulator-ii-open-source-agi-toolkit/ shows a demo of the possibly non open source version. They have a <GUI> neuron viewer and editor, which is kind of cool.
\Video[https://www.youtube.com/watch?v=KQP1gPTk0FI]
{title=Machine Learning Is Not Like Your Brain by <Charles Simon> (2022)}
= Sallie
{disambiguate=FutureAI}
{c}
{parent=FutureAI}
{tag=AI training robot}
Not having a manipulator claw is a major issue with this one.
But they also have a co-simulation focus, which is a bit of a win.
= Charles Simon
{c}
{parent=FutureAI}
* https://www.linkedin.com/in/charles-simon-futureai/
* https://futureai.guru/about/the-team/
Basically it looks like the dude got enough money after selling some companies, and now he's doing cooler stuff without much need of money. Not bad.
= GoodAI
{c}
{parent=AGI research entity}
<Marek Rosa>'s play thing.
= AI People
{c}
{parent=GoodAI}
{tag=AI game with natural language}
{title2=2023}
\Video[https://www.youtube.com/watch?v=xkn0H_iWDEQ]
{title=AI Game - LLM-driven NPCs that can talk by Marek Rosa (2023)}
{description=Not the most amazing demo, but the idea is there. Seems to be a preview for <AI People>. The previous working title seems to have been AI Odyssey.}
= Marek Rosa
{c}
{parent=GoodAI}
{wiki}
= NDEA
{c}
{parent=AGI research entity}
https://ndea.com/
> We believe program synthesis holds the key to unlocking <AGI>.
Cool. Founders are also very interested in <ARC-AGI>.
= Numenta
{c}
{parent=AGI research entity}
Homepage: https://www.numenta.com/
= Numenta employee
{parent=Numenta}
= Jeff Hawkins
{c}
{parent=Numenta employee}
{wiki}
= Hierarchical temporal memory
{parent=Numenta}
{tag=AGI architecture}
{wiki}
\Video[https://www.youtube.com/watch?v=XMB0ri4qgwc]
{title=HTM Overview (Episode 0) by <Numenta>}
= On Intelligence
{c}
{parent=Hierarchical temporal memory}
{title2=2004}
{wiki}
\Image[https://upload.wikimedia.org/wikipedia/en/b/bd/OnInt.png]
= AGI software
{c}
{parent=Artificial general intelligence}
= Artificial general intelligence software
{synonym}
{title2}
* https://ai.stackexchange.com/questions/5428/how-can-people-contribute-to-agi-research mentions:
* https://github.com/opennars/opennars
* https://github.com/brohrer/robot-brain-project
= OpenCog
{c}
{parent=AGI software}
{wiki}
= Ben Goertzel
{c}
{parent=OpenCog}
{tag=AGI research entity}
{wiki}
https://www.reddit.com/r/artificial/comments/b38hbk/what_do_my_fellow_ai_researchers_think_of_ben/ What do my fellow AI researchers think of Ben Goertzel and his research?
= SingularityNET
{c}
{parent=Ben Goertzel}
{wiki}
https://singularitynet.io/
<Ben Goertzel>'s <fog computing> project to try and help achieve <AGI>.
= NuNET
{c}
{parent=SingularityNET}
{tag=Fog computing}
= AGI-complete
{c}
{parent=Artificial general intelligence}
{tag=Complexity class}
{wiki}
= AI-complete
{synonym}
Term invented by <Ciro Santilli> to refer to problems that can only be solved once we have <AGI>.
It is somewhat of a flawed analogy to <NP-complete>.
= AGI test
{c}
{parent=Artificial general intelligence}
{wiki=https://en.wikipedia.org/w/index.php?title=Artificial_general_intelligence&oldid=1192191193#Tests_for_human-level_AGI}
= CAPTCHA
{c}
{parent=AGI test}
{wiki}
= reCAPTCHA
{c}
{parent=CAPTCHA}
{wiki}
= Turing test
{c}
{parent=AGI test}
{wiki}
= ARC-AGI
{c}
{parent=AGI test}
= The Abstraction and Reasoning Challenge
{synonym}
{title2}
* https://arcprize.org/
* https://lab42.global/arc/
* https://pgpbpadilla.github.io/chollet-arc-challenge
This one goes all in the following themes:
* few examples to learn from. You have to carefully inspect the input examples to deduce the output rules. Rules can require specific It application ordering, so you actually generate an algorithm. It tends to be easy for humans, but sometimes not so easy!
* extensive use of geometric concepts, notably "contained inside", "adjacent to", "connected"
Bibliography:
* https://www.reddit.com/r/mlscaling/comments/1ht4emi/anyone_else_suspect_arcagi_was_never_much_of_a/ Anyone else suspect ARC-AGI was never much of a test of anything? (2025)
= ARC-AGI-2
{c}
{parent=AGI test}
{title2=2025-03-24}
* https://github.com/arcprize/ARC-AGI-2
* https://arcprize.org/play?task=1ae2feb7
= ARC-AGI-2 problem
{parent=ARC-AGI-2}
{scope}
= Approach
{c}
{parent=ARC-AGI-2 problem}
= Primitive
{parent=Approach}
These section lists common visual primitives that a solver must first extract in order to infer solutions.
Some of these have a lot of prior world content, others less.
Many people have come up with the same idea on the Discord. Some nicely call it <domain specific language>[DSL].
Implementations:
* https://github.com/michaelhodel/arc-dsl
= Input primitive
{parent=Primitive}
= Background color
{parent=Input primitive}
If a color is inferred to be a background color, it contains no information and should be ignored.
Most problems tend to use black as a background color, but not all of them.
= Object
{parent=Input primitive}
An "object" is a set of points that is understood to be one singular entity.
Contiguity and having the same color are strong indicators that something should be understood as an object.
= Container
{parent=Object}
= Box
{parent=Container}
A rectangular container.
The toplevel viewport is always implicitly understood as a special box.
= Edge
{parent=Box}
= Left edge
{parent=Edge}
= Right edge
{parent=Edge}
= Top edge
{parent=Edge}
= Bottom edge
{parent=Edge}
= Toplevel box
{parent=Box}
There are two or more boxes drawn inside the toplevel and sharing boundaries with toplevel.
= Two toplevel boxes
{parent=Toplevel box}
= Input output toplevel boxes
{parent=Two toplevel boxes}
There are <two toplevel boxes>, one contains only input, and all output goes to the second one. The second one may also contain some input.
= Monocolor object
{parent=Object}
= Primitive relation
{parent=Object}
= Distance
{parent=Primitive relation}
A path is something you obtain by somehow drawing from one point to another, e.g. a <line>, and then starting another drawing between two points from the end point.
= Adjacent
{parent=Distance}
= Touching
{synonym}
{title2}
<Distance> = 0.
= Rectangle
{parent=Object}
Rectangle is like a box but always fully filled.
= Square
{parent=Rectangle}
= Point
{parent=Square}
A point is a 1-<square>.
= Path
{parent=Object}
= Dotted path
{parent=Path}
A dotted line is a generalized line that cycles between a color pattern, e.g.:
> r r g
would be a line:
> r r g r r g r r g
An extra color "transparent" may also be added to not change for that pixel.
= Line
{parent=Path}
= Dotted line
{parent=Line}
A <dotted path> that is also a <dotted line>.
= Monocolor line
{parent=Line}
= Perpendicular line
{parent=Line}
= Vertical line
{parent=Perpendicular line}
= Horizontal line
{parent=Perpendicular line}
= Diagonal line
{parent=Line}
= Repeat
{parent=Input primitive}
= Output primitive
{parent=Primitive}
= Optimize
{parent=Output primitive}
There is no unique solution, we just have to optimize something, often the least changed colors.
= Draw line
{parent=Output primitive}
= List
{parent=ARC-AGI-2 problem}
{scope}
= 1ae2feb7
{parent=List}
{title2=1}
https://arcprize.org/play?task=1ae2feb7
To the left of the vertical red line, count the number of each color on each row.
Then to the right, on each line draw one square of each color to the left every n columns, starting with a square on the first column to the right of the red line, where n is the count of that color.
Start with the color furthest away from the red line, and then color with colors nearer to the red line. If there's overlap, replace the old color with the new one.
Input:
* <background color>
* <dotted line>
* <monocolor line>
* <box>
* <input output toplevel boxes>
Output:
* draw <dotted lines>
= 3e6067c3
{parent=List}
{title2=2}
https://arcprize.org/play?task=3e6067c3
Input primitives:
* <ARC-AGI-2 problem/background color>
* squares
* squares with color inside
* points
Transformations primitives:
* line drawing
= 16b78196
{parent=List}
{title2=3}
https://arcprize.org/play?task=16b78196
Solution: move pieces to fill the gap on the fat object that crosses the screen. Place objects either on fat object or on other objects placed on the fat object. Anything you add must end in a rectangle.
The rules for this one are not entirely clear with the number of examples.
Also clearly if the goal is to make rectangular towers, then this is an <NP-hard> optimization problem in general.
Input primitives:
* same color chunk. Properties: crosses screen.
Transformation primitives:
* move solid around
* fills the gap
This existed earlier: https://x.com/GianpaoloGalli/status/1846144236900827413
= 142ca369
{parent=List}
{title2=4}
https://arcprize.org/play?task=142ca369
Solution: vs are guns that shoot diagonal line of their color, when line touches another object, change line color to match that of the object, then bounce on the object and continue going with the new color
Input primitives:
* diagonal line
Assumptions:
* line don't cross each other, it is unclear how to resolve that case
Transformation primitives:
* draw line
* draw line and bounce
= 136b0064
{parent=List}
{title2=5}
https://arcprize.org/play?task=136b0064
Input primitive:
* <monocolor object>
* 2 <toplevel boxes>
Transformation primitives:
* draw <lines>
= 0934a4d8
{parent=List}
{title2=6}
https://arcprize.org/play?task=0934a4d8
TODO I can't solve that one.
= 135a2760
{parent=List}
{title2=7}
https://arcprize.org/play?task=135a2760
Input:
* <background color>
* <box>
* <input output toplevel boxes>
* <repeat>
Output:
* make <repeat>
* <optimize>
= 13e47133
{parent=List}
{title2=8}
https://arcprize.org/play?task=13e47133
Input:
* <background color>
* <boxes>
* <points> inside boxes
* <distance> between point and box
Output:
* make <repeat>
* <optimize>
= 195c6913
{parent=List}
{title2=10}
https://arcprize.org/play?task=195c6913
Input: three or more <containers>:
* one <touching> top left corner
* inside it there are three <monocolor objects>
* one touching bottom right corner of <toplevel box>
* inside it there is one <monocolor object>
* outside of those, touching the left toplevel box edge, there is one or more <point>
Output:
* draw <dotted path> of <perpendicular line>
* the path color pattern comes from the color of top left objects, ordered from nearest to furthest from top le
= The Employment Test
{c}
{parent=AGI test}
{wiki}
That's <Ciro Santilli>'s favorite. Of course, there is a huge difference between physical and non physical jobs. But one could start with replacing desk jobs!
= AGI bibliography
{c}
{parent=Artificial general intelligence}
{tag=AI bibliography}
<GitHub awesome repos>:
* https://github.com/EmbraceAGI/Awesome-AGI
* https://github.com/enricoros/awesome-agi
<Reddit> threads:
* https://www.reddit.com/r/agi/comments/fkmd4v/reading_list_of_agi/
= Automated theorem proving
{parent=AI by capability}
<AGI-complete> in general? Obviously. But still, a lot can be done. See e.g.:
* <The Busy Beaver Challenge> deciders
= Autoformalization
{parent=Automated theorem proving}
"Autoformalization" refers to automatically converting a traditional human readable mathematical proof to a <formal proof>.
The topic received some attention with the <AI boom> and rise of <LLMs>:
* https://leanprover-community.github.io/archive/stream/219941-Machine-Learning-for-Theorem-Proving/topic/autoformalization.3F.html
= AI Math benchmark
{parent=Automated theorem proving}
{tag=Computer benchmark}
This section is about benchmarks designed to test mathematical reasoning.
Bibliography:
* https://mathscholar.org/2025/02/deepseek-a-breakthrough-in-ai-for-math-and-everything-else/
= FrontierMath
{c}
{parent=AI Math benchmark}
{title2=2024}
{tag=Closed source benchmark}
{tag=OpenAI project}
https://epoch.ai/frontiermath
Paper: https://arxiv.org/abs/2411.04872
https://arstechnica.com/ai/2024/11/new-secret-math-benchmark-stumps-ai-models-and-phds-alike/ mentions what the official website is unable to clearly state out:
> The design of FrontierMath differs from many existing AI benchmarks because the problem set remains private and unpublished to prevent data contamination
So yeah, fuck off.
The expected answer output for all problems is just one single, possibly ridiculously large, integer, which is kind of a cool approach. Similar to <Project Euler> in that aspect.
The most interesting aspect of this benchmark is the difficulty. <Mathematical olympiad> coach <Evan Chen> comments:https://arstechnica.com/ai/2024/11/new-secret-math-benchmark-stumps-ai-models-and-phds-alike/{ref}
> Problems in \[the <International Mathematical Olympiad>\] typically require creative insight while avoiding complex implementation and specialized knowledge \[but for <FrontierMath>\] they keep the first requirement, but outright invert the second and third requirement
= Statistical classification
{parent=AI by capability}
{wiki}
= Classification problem
{synonym}
= Cluster analysis
{parent=AI by capability}
{wiki}
= Clustering
{synonym}
= Generative AI
{parent=AI by capability}
{wiki=Generative_artificial_intelligence}
= GenAI
{c}
{synonym}
{title2}
= Generative adversarial network
{parent=Generative AI}
{title2=GAN}
{wiki}
Original paper: <GAN paper>{full}.
= GAN paper
{parent=Generative adversarial network}
https://proceedings.neurips.cc/paper_files/paper/2014/file/5ca3e9b122f61f8f06494c97b1afccf3-Paper.pdf
= GAN MNIST hello world
{parent=Generative adversarial network}
The <GAN paper> itself does a bit of this, cool hello world:
* https://github.com/lyeoni/pytorch-mnist-GAN
= AI brittleness and robustness
{c}
{parent=Generative adversarial network}
= AI robustness
{c}
{parent=AI brittleness and robustness}
= AI brittleness
{c}
{parent=AI brittleness and robustness}
= Brittleness in AI
{synonym}
<Generative adversarial network> illustrates well <AI brittleness>. The input looks obvious for a human, but gets completely misclassified by a <deep learning> agent.
= Adversarial machine learning
{parent=AI brittleness}
{wiki}
= AI generated porn
{c}
{parent=Generative AI}
{wiki=Generative_artificial_intelligence}
This is going to be the most important application of <generative AI>. Especially if we ever achieve good <text-to-video>.
Image generators plus human ranking:
* https://pornpen.ai/ a bit too restrictive. Girl laying down. Girl sitting. Penis or no penis. But realtively good at it
* https://civitai.tv/[]. How to reach it: https://civitai.tv/tag/nun/2/
https://www.pornhub.com/view_video.php?viewkey=ph63c71351edece[]: Heavenly Bodies Part 1: Sister's Mary First Act. Pornhub title: "AI generated Hentai Story: Sexy Nun alternative World(Isekai) Stable Diffusion" Interesting concept, slide-narrated over visual novel. The question is how they managed to keep face consistency across images.
= Generative AI by modality
{parent=Generative AI}
= Image generation
{parent=Generative AI by modality}
{wiki}
= Face generation
{parent=Image generation}
= Face generator
{synonym}
Very useful for idiotic websites that require real photos!
* https://thispersondoesnotexist.com/ holy fuck, the images are so photorealistic, that <uncanny valley>[when there's a slight fail, it is really, really scary]
= Text-to-image generation
{parent=Image generation}
{wiki}
= Text-to-image model
{parent=Text-to-image generation}
{wiki}
= Text-to-image
{synonym}
* https://deepai.org/machine-learning-model/text2img
* https://openai.com/blog/dall-e/
= Open source text-to-image model
{parent=Text-to-image model}
Bibliography:
* https://www.edenai.co/post/top-free-image-generation-tools-apis-and-open-source-models
= ludicrains/deep-gaze
{c}
{parent=Open source text-to-image model}
https://github.com/lucidrains/deep-daze
This just works, but it is also so incredibly slow that it is useless (or at least the quality it reaches in the time we have patience to wait from), at least on any setup we've managed to try, including e.g. on an <Nvidia A10G> on a <g5.xlarge>. Running:
``
time imagine "a house in the forest"
``
would likely take hours to complete.
= runwayml/stable-diffusion
{c}
{parent=Open source text-to-image model}
https://github.com/runwayml/stable-diffusion
<Conda> install is a bit annoying, but gets the job done. The generation quality is very good.
Someone should package this better for end user "just works after Conda install" image generation, it is currently much more of a library setup.
Tested on <Amazon EC2> on a <g5.xlarge> machine, which has an <Nvidia A10G>, using the <AWS Deep Learning Base GPU AMI (Ubuntu 20.04)> image.
First install <Conda> as per <install Conda on Ubuntu>{full}, and then just follow the instructions from the README, notably the https://github.com/runwayml/stable-diffusion/tree/08ab4d326c96854026c4eb3454cd3b02109ee982#reference-sampling-script[Reference sampling script] section.
``
git clone https://github.com/runwayml/stable-diffusion
cd stable-diffusion/
git checkout 08ab4d326c96854026c4eb3454cd3b02109ee982
conda env create -f environment.yaml
conda activate ldm
mkdir -p models/ldm/stable-diffusion-v1/
wget -O models/ldm/stable-diffusion-v1/model.ckpt https://huggingface.co/CompVis/stable-diffusion-v-1-4-original/resolve/main/sd-v1-4.ckpt
python scripts/txt2img.py --prompt "a photograph of an astronaut riding a horse" --plms
``
This took about 2 minutes and generated 6 images under `outputs/txt2img-samples/samples`, includining an image `outputs/txt2img-samples/grid-0000.png` which is a grid montage containing all the six images in one:
\Image[https://raw.githubusercontent.com/cirosantilli/media/master/Runwayml_stable-diffusion_a-photograph-of-an-astronaut-riding-a-horse.png]
TODO how to change the number of images?
A quick attempt at removing their useless safety features (watermark and <NSFW> text filter) is:
``
diff --git a/scripts/txt2img.py b/scripts/txt2img.py
index 59c16a1..0b8ef25 100644