|
| 1 | +import random |
| 2 | + |
| 3 | +from .base import AI |
| 4 | + |
| 5 | + |
| 6 | +class SteakAI(AI): |
| 7 | + """Base class for steak AI experiments.""" |
| 8 | + |
| 9 | + def _buy_steaks(self, price: int) -> bool: |
| 10 | + return False |
| 11 | + |
| 12 | + def _sell_steaks(self, price: int) -> bool: |
| 13 | + return not self._buy_steaks(price) |
| 14 | + |
| 15 | + def _buy_kabobs(self, price: int) -> bool: |
| 16 | + return False |
| 17 | + |
| 18 | + def _sell_kabobs(self, price: int) -> bool: |
| 19 | + return not self._buy_kabobs(price) |
| 20 | + |
| 21 | + def process(self) -> None: |
| 22 | + market = self.game.steak_market |
| 23 | + player = self.game.player |
| 24 | + |
| 25 | + if self._buy_steaks(market.steak_price): |
| 26 | + market.buy_steaks(player) |
| 27 | + elif self._sell_steaks(market.steak_price): |
| 28 | + market.sell_steaks(player) |
| 29 | + |
| 30 | + if self._buy_kabobs(market.kabob_price): |
| 31 | + market.buy_kabobs(player) |
| 32 | + elif self._sell_kabobs(market.kabob_price): |
| 33 | + market.sell_kabobs(player) |
| 34 | + |
| 35 | + def finish(self) -> None: |
| 36 | + market = self.game.steak_market |
| 37 | + player = self.game.player |
| 38 | + market.sell_steaks(player) |
| 39 | + market.sell_kabobs(player) |
| 40 | + |
| 41 | + |
| 42 | +class SimpleSteakAI(SteakAI): |
| 43 | + """The simplest behavior, sell over average, buy below.""" |
| 44 | + |
| 45 | + def _buy_steaks(self, price: int) -> bool: |
| 46 | + return price < 50_000 |
| 47 | + |
| 48 | + def _buy_kabobs(self, price: int) -> bool: |
| 49 | + return price < 10_000 |
| 50 | + |
| 51 | + |
| 52 | +class ThresholdSteakAI(SteakAI): |
| 53 | + """Buy and sell thresholds.""" |
| 54 | + |
| 55 | + # BUY_STEAK = 40_000 |
| 56 | + # SELL_STEAK = 55_000 |
| 57 | + # BUY_KABOB = 9_900 |
| 58 | + # SELL_KABOB = 10_100 |
| 59 | + |
| 60 | + BUY_STEAK = 30_000 |
| 61 | + SELL_STEAK = 60_000 |
| 62 | + BUY_KABOB = 9_600 |
| 63 | + SELL_KABOB = 10_250 |
| 64 | + |
| 65 | + def _buy_steaks(self, price: int) -> bool: |
| 66 | + return price <= self.BUY_STEAK |
| 67 | + |
| 68 | + def _sell_steaks(self, price: int) -> bool: |
| 69 | + return price >= self.SELL_STEAK |
| 70 | + |
| 71 | + def _buy_kabobs(self, price: int) -> bool: |
| 72 | + return price <= self.BUY_KABOB |
| 73 | + |
| 74 | + def _sell_kabobs(self, price: int) -> bool: |
| 75 | + return price >= self.SELL_KABOB |
| 76 | + |
| 77 | + |
| 78 | +class SleepySteakAI(ThresholdSteakAI): |
| 79 | + """ "Like Threshold but it has to work and sleep.""" |
| 80 | + |
| 81 | + WORK_HOURS = range(9, 17) |
| 82 | + SLEEP_HOURS = range(0, 8) |
| 83 | + |
| 84 | + def _is_playing(self) -> bool: |
| 85 | + hour = self.game.time.hour |
| 86 | + if hour in self.SLEEP_HOURS: |
| 87 | + return False |
| 88 | + if hour in self.WORK_HOURS: |
| 89 | + # 50% chance to be blocked until the next hour. |
| 90 | + work_blocked = getattr(self, "work_blocked", None) |
| 91 | + if hour == work_blocked: |
| 92 | + return False |
| 93 | + if random.random() < 0.5: |
| 94 | + self.work_blocked = hour |
| 95 | + return False |
| 96 | + else: |
| 97 | + self.work_blocked = None |
| 98 | + return True |
| 99 | + return True |
| 100 | + |
| 101 | + def _buy_steaks(self, price: int) -> bool: |
| 102 | + if self._is_playing(): |
| 103 | + return super()._buy_steaks(price) |
| 104 | + return False |
| 105 | + |
| 106 | + def _sell_steaks(self, price: int) -> bool: |
| 107 | + if self._is_playing(): |
| 108 | + return super()._sell_steaks(price) |
| 109 | + return False |
| 110 | + |
| 111 | + def _buy_kabobs(self, price: int) -> bool: |
| 112 | + if self._is_playing(): |
| 113 | + return super()._buy_kabobs(price) |
| 114 | + return False |
| 115 | + |
| 116 | + def _sell_kabobs(self, price: int) -> bool: |
| 117 | + if self._is_playing(): |
| 118 | + return super()._sell_kabobs(price) |
| 119 | + return False |
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