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WiFiServer.h
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/*
WiFiServer.h - Library for Arduino Wifi shield.
Copyright (c) 2011-2014 Arduino LLC. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Modified by Ivan Grokhotkov, December 2014 - esp8266 support
*/
#ifndef wifiserver_h
#define wifiserver_h
extern "C" {
#include "include/wl_definitions.h"
struct tcp_pcb;
}
#include "Server.h"
#include "IPAddress.h"
// lwIP-v2 backlog facility allows to keep memory safe by limiting the
// maximum number of simultaneously accepted clients. Default number of
// possibly simultaneously accepted client is defined in WiFiServer.cpp,
// user can overide it at runtime from sketch:
// WiFiServer::begin(port, max-simultaneous-clients-per-port);
// New incoming clients to this server will be delayed until an already
// connected one leaves.
// By "delayed", it is meant that WiFiServer will not answer to the SYN
// packet until there is room for a new one: The server (tcp on that port)
// will be invisible. When a connected client leaves, the server will
// accept a newcomer at the moment when one of them retries to connect by
// sending another SYN (which will not immediately happen), and before it
// times-out trying to connect.
//
// Back to Arduino scenario:
//
// Usually only one client is used at a time: The client (like a http
// browser) is accepted, served then closed. The ESP8266WebServer cannot
// answer to another client during that time even if it is tcp-accepted
// (syn-acked), until the current one has been served.
//
// Now that backlog is enabled, at most
// MAX_DEFAULT_SIMULTANEOUS_CLIENTS_PER_PORT clients will be tcp-accepted by
// a WiFiServer even if it is currently busy serving one client (ie: busy
// and not checking WiFiServer::available()/hasClient()). But next clients
// will be kept out and will have to tcp-retry (as if they were trying to
// connect through a mute firewall):
// - Then eventually one of the connected clients leaves
// - Then a while *after* that moment a waiting/potential client say hello
// if it has not given up waiting (72 seconds on windows for the connect
// timeout).
//
// Note that ESPAsync servers may serve more than one client at a time so
// the default setting is not 1 or 2. It was 0xff by default. It can be
// overriden at runtime in WiFiServer::begin().
class ClientContext;
class WiFiClient;
class WiFiServer : public Server {
// Secure server needs access to all the private entries here
protected:
uint16_t _port;
IPAddress _addr;
tcp_pcb* _listen_pcb;
ClientContext* _unclaimed;
ClientContext* _discarded;
enum { _ndDefault, _ndFalse, _ndTrue } _noDelay = _ndDefault;
public:
WiFiServer(const IPAddress& addr, uint16_t port);
WiFiServer(uint16_t port);
virtual ~WiFiServer() {}
WiFiClient available(uint8_t* status = NULL);
bool hasClient();
void begin();
void begin(uint16_t port) { begin(port, 0); }
void begin(uint16_t port, uint8_t backlog);
void setNoDelay(bool nodelay);
bool getNoDelay();
virtual size_t write(uint8_t);
virtual size_t write(const uint8_t *buf, size_t size);
uint8_t status();
uint16_t port() const;
void close();
void stop();
using Print::write;
using ClientType = WiFiClient;
protected:
long _accept(tcp_pcb* newpcb, long err);
void _discard(ClientContext* client);
static long _s_accept(void *arg, tcp_pcb* newpcb, long err);
static void _s_discard(void* server, ClientContext* ctx);
};
#endif