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| 1 | +/* |
| 2 | + SDL - Simple DirectMedia Layer |
| 3 | + Copyright (C) 1997-2009 Sam Lantinga |
| 4 | +
|
| 5 | + This library is free software; you can redistribute it and/or |
| 6 | + modify it under the terms of the GNU Lesser General Public |
| 7 | + License as published by the Free Software Foundation; either |
| 8 | + version 2.1 of the License, or (at your option) any later version. |
| 9 | +
|
| 10 | + This library is distributed in the hope that it will be useful, |
| 11 | + but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | + Lesser General Public License for more details. |
| 14 | +
|
| 15 | + You should have received a copy of the GNU Lesser General Public |
| 16 | + License along with this library; if not, write to the Free Software |
| 17 | + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | +
|
| 19 | + Sam Lantinga |
| 20 | + |
| 21 | +*/ |
| 22 | + |
| 23 | +/* Main include header for the SDL library */ |
| 24 | + |
| 25 | +#ifndef _SDL_H |
| 26 | +#define _SDL_H |
| 27 | + |
| 28 | +#include "SDL_main.h" |
| 29 | +#include "SDL_stdinc.h" |
| 30 | +#include "SDL_audio.h" |
| 31 | +#include "SDL_cdrom.h" |
| 32 | +#include "SDL_cpuinfo.h" |
| 33 | +#include "SDL_endian.h" |
| 34 | +#include "SDL_error.h" |
| 35 | +#include "SDL_events.h" |
| 36 | +#include "SDL_loadso.h" |
| 37 | +#include "SDL_mutex.h" |
| 38 | +#include "SDL_rwops.h" |
| 39 | +#include "SDL_thread.h" |
| 40 | +#include "SDL_timer.h" |
| 41 | +#include "SDL_video.h" |
| 42 | +#include "SDL_version.h" |
| 43 | + |
| 44 | +#include "begin_code.h" |
| 45 | +/* Set up for C function definitions, even when using C++ */ |
| 46 | +#ifdef __cplusplus |
| 47 | +extern "C" { |
| 48 | +#endif |
| 49 | + |
| 50 | +/* As of version 0.5, SDL is loaded dynamically into the application */ |
| 51 | + |
| 52 | +/* These are the flags which may be passed to SDL_Init() -- you should |
| 53 | + specify the subsystems which you will be using in your application. |
| 54 | +*/ |
| 55 | +#define SDL_INIT_TIMER 0x00000001 |
| 56 | +#define SDL_INIT_AUDIO 0x00000010 |
| 57 | +#define SDL_INIT_VIDEO 0x00000020 |
| 58 | +#define SDL_INIT_CDROM 0x00000100 |
| 59 | +#define SDL_INIT_JOYSTICK 0x00000200 |
| 60 | +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
| 61 | +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
| 62 | +#define SDL_INIT_EVERYTHING 0x0000FFFF |
| 63 | + |
| 64 | +/* This function loads the SDL dynamically linked library and initializes |
| 65 | + * the subsystems specified by 'flags' (and those satisfying dependencies) |
| 66 | + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
| 67 | + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
| 68 | + */ |
| 69 | +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
| 70 | + |
| 71 | +/* This function initializes specific SDL subsystems */ |
| 72 | +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
| 73 | + |
| 74 | +/* This function cleans up specific SDL subsystems */ |
| 75 | +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
| 76 | + |
| 77 | +/* This function returns mask of the specified subsystems which have |
| 78 | + been initialized. |
| 79 | + If 'flags' is 0, it returns a mask of all initialized subsystems. |
| 80 | +*/ |
| 81 | +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
| 82 | + |
| 83 | +/* This function cleans up all initialized subsystems and unloads the |
| 84 | + * dynamically linked library. You should call it upon all exit conditions. |
| 85 | + */ |
| 86 | +extern DECLSPEC void SDLCALL SDL_Quit(void); |
| 87 | + |
| 88 | +/* Ends C function definitions when using C++ */ |
| 89 | +#ifdef __cplusplus |
| 90 | +} |
| 91 | +#endif |
| 92 | +#include "close_code.h" |
| 93 | + |
| 94 | +#endif /* _SDL_H */ |
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