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_data/extensions/extension-xsolla_shop.json

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_data/ref/alpha/camera-lua.json

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],
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"info": {
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"brief": "Camera API documentation",
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"description": "Camera functions, messages and constants.",
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"description": "Messages to control camera components and camera focus.",
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"file": "",
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"language": "Lua",
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"name": "Camera",
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"namespace": "camera",
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"notes": [],
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"path": "render/render_script_camera.cpp",
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"path": "../../proto/gamesys/camera_ddf.proto",
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"type": "Defold Lua"
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}
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}

_data/ref/alpha/dmgameobject-cpp.json

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"type": "TYPEDEF"
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},
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{
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"brief": "Handle to a list of properties (gameobject_props.h...",
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"description": "Handle to a list of properties (gameobject_props.h)",
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"brief": "Opaque handle to a list of properties",
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"description": "Opaque handle to a list of properties",
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"error": "",
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"examples": "",
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"language": "",
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"type": "TYPEDEF"
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},
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{
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"brief": "Opaque handle to a list of properties",
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"description": "Opaque handle to a list of properties",
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"brief": "Handle to a list of properties (gameobject_props.h...",
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"description": "Handle to a list of properties (gameobject_props.h)",
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"error": "",
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"examples": "",
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"language": "",
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}
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],
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"info": {
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"brief": "SDK Component API documentation",
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"description": "[file:<dmsdk/gameobject/component.h>]\n\nApi for manipulating game object components (WIP)",
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"file": "dmsdk/gameobject/component.h",
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"brief": "SDK GameObject script API documentation",
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"description": "[file:<dmsdk/gameobject/script.h>]",
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"file": "dmsdk/gameobject/script.h",
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"language": "C++",
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"name": "Component",
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"name": "Script",
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"namespace": "dmGameObject",
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"notes": [],
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"path": "dmsdk/gameobject/component.h",
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"path": "dmsdk/gameobject/script.h",
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"type": "Defold C++"
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}
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}

_data/ref/alpha/dmgamesystem-cpp.json

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}
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],
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"info": {
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"brief": "Font resource functions",
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"description": "Font resource functions.",
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"file": "dmsdk/gamesys/resources/res_font.h",
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"brief": "Component render constant API documentation",
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"description": "[file:<dmsdk/gamesystem/render_constants.h>]\n\nApi for setting and updating component render constants",
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"file": "dmsdk/gamesys/render_constants.h",
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"language": "C++",
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"name": "Font Resource",
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"name": "Component Render Constants",
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"namespace": "dmGameSystem",
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"notes": [],
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"path": "dmsdk/gamesys/resources/res_font.h",
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"path": "dmsdk/gamesys/render_constants.h",
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"type": "Defold C++"
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}
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}

_data/ref/alpha/dmgraphics-cpp.json

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}
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],
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"info": {
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"brief": "SDK Graphics API documentation",
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"description": "Platform specific native graphics functions.",
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"file": "dmsdk/graphics/graphics_native.h",
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"brief": "Graphics API documentation",
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"description": "[file:<dmsdk/graphics/graphics_vulkan.h>]\n\nGraphics Vulkan API",
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"file": "dmsdk/graphics/graphics_vulkan.h",
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"language": "C++",
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"name": "Graphics",
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"name": "Graphics Vulkan",
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"namespace": "dmGraphics",
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"notes": [],
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"path": "dmsdk/graphics/graphics_native.h",
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"path": "dmsdk/graphics/graphics_vulkan.h",
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"type": "Defold C++"
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}
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}

_data/ref/alpha/dmscript-cpp.json

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"info": {
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"brief": "SDK Script API documentation",
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"description": "Built-in scripting functions.",
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"file": "dmsdk/script/script.h",
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"file": "dmsdk/gamesys/script.h",
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"language": "C++",
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"name": "Script",
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"namespace": "dmScript",
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"notes": [],
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"path": "dmsdk/script/script.h",
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"path": "dmsdk/gamesys/script.h",
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"type": "Defold C++"
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}
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}

_data/ref/alpha/go-lua.json

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],
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"info": {
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"brief": "Game object API documentation",
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"description": "Functions, core hooks, messages and constants for manipulation of\ngame objects. The \"go\" namespace is accessible from game object script\nfiles.",
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"description": "Game object API documentation",
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"file": "",
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"language": "Lua",
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"name": "Game object",
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"namespace": "go",
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"notes": [],
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"path": "gameobject_script.cpp",
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"path": "../../proto/gameobject/gameobject_ddf.proto",
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"type": "Defold Lua"
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}
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}

_data/ref/alpha/physics-lua.json

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],
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"info": {
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"brief": "Collision object physics API documentation",
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"description": "Functions and messages for collision object physics interaction\nwith other objects (collisions and ray-casting) and control of\nphysical behaviors.",
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"description": "Collision object physics API documentation",
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"file": "",
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"language": "Lua",
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"name": "Collision object",
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"namespace": "physics",
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"notes": [],
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"path": "scripts/script_physics.cpp",
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"path": "../../proto/gamesys/physics_ddf.proto",
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"type": "Defold Lua"
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}
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}

_data/ref/alpha/resource-cpp.json

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_data/ref/alpha/sys-lua.json

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"name": "System",
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"namespace": "sys",
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"notes": [],
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"path": "scripts/script_sys_gamesys.cpp",
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"path": "script/sys_ddf.proto",
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"type": "Defold Lua"
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}
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}

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