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The Character Leaves are always logged and shown even if the setting is off.
Below are the HistorySetting, Gameplay Screenshot and Timeline.
Below is from History.gd.
# See if we're logging arrivals and exits
logArrivals = get_parent().settings.get_value('history', 'log_arrivals', true)
logExits = get_parent().settings.get_value('history', 'log_exits', true)
//This get_value.() will always fail and return the default "true" argument.
if logExits or logArrivals:
eventsToLog.push_back('dialogic_002')
I have no idea how to fix it. I assume the get_value failed to find the 'log_exits' in the settings, but I don't know how to read, or where to read the setting field names.
The arrival counterpart is working perfectly.
The text was updated successfully, but these errors were encountered:
The Character Leaves are always logged and shown even if the setting is off.
Below are the HistorySetting, Gameplay Screenshot and Timeline.
Below is from History.gd.
I have no idea how to fix it. I assume the get_value failed to find the 'log_exits' in the settings, but I don't know how to read, or where to read the setting field names.
The arrival counterpart is working perfectly.
The text was updated successfully, but these errors were encountered: