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Problem with timeline_ended signal #2552

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beanjbunny opened this issue Mar 14, 2025 · 1 comment
Open

Problem with timeline_ended signal #2552

beanjbunny opened this issue Mar 14, 2025 · 1 comment
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Bug 🐞 Something isn't working Needs testing More feedback/testing would be good

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@beanjbunny
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The problem

Describe the bug
In the Signals documentation at https://docs.dialogic.pro/classes/class_dialogicgamehandler.html?highlight=signals#signals, there is a timeline_ended signal defined. While this signal does appear to be present in Dialogic, it does not fire nor run code.

To Reproduce
Steps to reproduce the behavior:

  1. Connect to the signal with Dialogic.timeline_ended.connect(test)
  2. Write a test function such as func test(): print("this should print"
  3. Func test is never run when the timeline is ended.

Expected behavior
Func test or func anything I define should run when the timeline ends. It does not.

Screenshots

Image

System (please complete the following information):

  • OS: Windows 10
  • Godot Version: 4.3 Stable
  • Dialogic Version: 2.0 Alpha 17

Solution

Possible fixes

The signal needs to be reworked so that it fires correctly, I'm not sure there's a second way to go about it.

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@Jowan-Spooner
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Not sure what exact version of alpha 17 Wip you are using, but this seems to be working fine on the current main branch for me.

@Jowan-Spooner Jowan-Spooner changed the title Signal Problem with timeline_ended signal Mar 17, 2025
@Jowan-Spooner Jowan-Spooner added Bug 🐞 Something isn't working Needs testing More feedback/testing would be good labels Apr 6, 2025
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Labels
Bug 🐞 Something isn't working Needs testing More feedback/testing would be good
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