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HTTPConnectionPool+Backoff.swift
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//===----------------------------------------------------------------------===//
//
// This source file is part of the AsyncHTTPClient open source project
//
// Copyright (c) 2021 Apple Inc. and the AsyncHTTPClient project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of AsyncHTTPClient project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIOCore
#if canImport(Darwin)
import func Darwin.pow
#else
import func Glibc.pow
#endif
extension HTTPConnectionPool {
/// Calculates the delay for the next connection attempt after the given number of failed `attempts`.
///
/// Our backoff formula is: 100ms * 1.25^(attempts - 1) that is capped of at 1 minute.
/// This means for:
/// - 1 failed attempt : 100ms
/// - 5 failed attempts: ~300ms
/// - 10 failed attempts: ~930ms
/// - 15 failed attempts: ~2.84s
/// - 20 failed attempts: ~8.67s
/// - 25 failed attempts: ~26s
/// - 29 failed attempts: ~60s (max out)
///
/// - Parameter attempts: number of failed attempts in a row
/// - Returns: time to wait until trying to establishing a new connection
static func calculateBackoff(failedAttempt attempts: Int) -> TimeAmount {
// Our backoff formula is: 100ms * 1.25^(attempts - 1) that is capped of at 1minute
// This means for:
// - 1 failed attempt : 100ms
// - 5 failed attempts: ~300ms
// - 10 failed attempts: ~930ms
// - 15 failed attempts: ~2.84s
// - 20 failed attempts: ~8.67s
// - 25 failed attempts: ~26s
// - 29 failed attempts: ~60s (max out)
let start = Double(TimeAmount.milliseconds(100).nanoseconds)
let backoffNanoseconds = Int64(start * pow(1.25, Double(attempts - 1)))
let backoff: TimeAmount = min(.nanoseconds(backoffNanoseconds), .seconds(60))
// Calculate a 3% jitter range
let jitterRange = (backoff.nanoseconds / 100) * 3
// Pick a random element from the range +/- jitter range.
let jitter: TimeAmount = .nanoseconds((-jitterRange...jitterRange).randomElement()!)
let jitteredBackoff = backoff + jitter
return jitteredBackoff
}
}