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| 1 | +#include "imgui_impl_impeller.h" |
| 2 | + |
| 3 | +#include <algorithm> |
| 4 | +#include <climits> |
| 5 | +#include <memory> |
| 6 | +#include <vector> |
| 7 | + |
| 8 | +#include "imgui_raster.frag.h" |
| 9 | +#include "imgui_raster.vert.h" |
| 10 | +#include "third_party/imgui/imgui.h" |
| 11 | + |
| 12 | +#include "impeller/geometry/matrix.h" |
| 13 | +#include "impeller/geometry/point.h" |
| 14 | +#include "impeller/geometry/rect.h" |
| 15 | +#include "impeller/geometry/size.h" |
| 16 | +#include "impeller/renderer/allocator.h" |
| 17 | +#include "impeller/renderer/command.h" |
| 18 | +#include "impeller/renderer/context.h" |
| 19 | +#include "impeller/renderer/formats.h" |
| 20 | +#include "impeller/renderer/pipeline_builder.h" |
| 21 | +#include "impeller/renderer/pipeline_library.h" |
| 22 | +#include "impeller/renderer/range.h" |
| 23 | +#include "impeller/renderer/render_pass.h" |
| 24 | +#include "impeller/renderer/sampler.h" |
| 25 | +#include "impeller/renderer/sampler_library.h" |
| 26 | +#include "impeller/renderer/texture.h" |
| 27 | +#include "impeller/renderer/texture_descriptor.h" |
| 28 | +#include "impeller/renderer/vertex_buffer.h" |
| 29 | + |
| 30 | +struct ImGui_ImplImpeller_Data { |
| 31 | + std::shared_ptr<impeller::Context> context; |
| 32 | + std::shared_ptr<impeller::Texture> font_texture; |
| 33 | + std::shared_ptr<impeller::Pipeline> pipeline; |
| 34 | + std::shared_ptr<const impeller::Sampler> sampler; |
| 35 | +}; |
| 36 | + |
| 37 | +static ImGui_ImplImpeller_Data* ImGui_ImplImpeller_GetBackendData() { |
| 38 | + return ImGui::GetCurrentContext() |
| 39 | + ? static_cast<ImGui_ImplImpeller_Data*>( |
| 40 | + ImGui::GetIO().BackendRendererUserData) |
| 41 | + : nullptr; |
| 42 | +} |
| 43 | + |
| 44 | +bool ImGui_ImplImpeller_Init(std::shared_ptr<impeller::Context> context) { |
| 45 | + ImGuiIO& io = ImGui::GetIO(); |
| 46 | + IM_ASSERT(io.BackendRendererUserData == nullptr && |
| 47 | + "Already initialized a renderer backend!"); |
| 48 | + |
| 49 | + // Setup backend capabilities flags |
| 50 | + auto* bd = new ImGui_ImplImpeller_Data(); |
| 51 | + io.BackendRendererUserData = reinterpret_cast<void*>(bd); |
| 52 | + io.BackendRendererName = "imgui_impl_impeller"; |
| 53 | + io.BackendFlags |= |
| 54 | + ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the |
| 55 | + // ImDrawCmd::VtxOffset field, |
| 56 | + // allowing for large meshes. |
| 57 | + |
| 58 | + bd->context = context; |
| 59 | + |
| 60 | + // Generate/upload the font atlas. |
| 61 | + { |
| 62 | + unsigned char* pixels; |
| 63 | + int width, height; |
| 64 | + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
| 65 | + |
| 66 | + auto texture_descriptor = impeller::TextureDescriptor{}; |
| 67 | + texture_descriptor.format = impeller::PixelFormat::kR8G8B8A8UNormInt; |
| 68 | + texture_descriptor.size = {width, height}; |
| 69 | + texture_descriptor.mip_count = 1u; |
| 70 | + |
| 71 | + bd->font_texture = context->GetPermanentsAllocator()->CreateTexture( |
| 72 | + impeller::StorageMode::kHostVisible, texture_descriptor); |
| 73 | + IM_ASSERT(bd->font_texture != nullptr && |
| 74 | + "Could not allocate ImGui font texture."); |
| 75 | + |
| 76 | + bool uploaded = bd->font_texture->SetContents(pixels, width * height * 4); |
| 77 | + IM_ASSERT(uploaded && |
| 78 | + "Could not upload ImGui font texture to device memory."); |
| 79 | + } |
| 80 | + |
| 81 | + // Build the raster pipeline. |
| 82 | + { |
| 83 | + auto desc = impeller::PipelineBuilder<impeller::ImguiRasterVertexShader, |
| 84 | + impeller::ImguiRasterFragmentShader>:: |
| 85 | + MakeDefaultPipelineDescriptor(*context); |
| 86 | + desc->SetSampleCount(impeller::SampleCount::kCount4); |
| 87 | + bd->pipeline = |
| 88 | + context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| 89 | + IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui pipeline."); |
| 90 | + |
| 91 | + bd->sampler = context->GetSamplerLibrary()->GetSampler({}); |
| 92 | + IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui sampler."); |
| 93 | + } |
| 94 | + |
| 95 | + return true; |
| 96 | +} |
| 97 | + |
| 98 | +void ImGui_ImplImpeller_Shutdown() { |
| 99 | + auto* bd = ImGui_ImplImpeller_GetBackendData(); |
| 100 | + IM_ASSERT(bd != nullptr && |
| 101 | + "No renderer backend to shutdown, or already shutdown?"); |
| 102 | + delete bd; |
| 103 | +} |
| 104 | + |
| 105 | +void ImGui_ImplImpeller_RenderDrawData(ImDrawData* draw_data, |
| 106 | + impeller::RenderPass& render_pass) { |
| 107 | + if (draw_data->CmdListsCount == 0) { |
| 108 | + return; // Nothing to render. |
| 109 | + } |
| 110 | + |
| 111 | + using VS = impeller::ImguiRasterVertexShader; |
| 112 | + using FS = impeller::ImguiRasterFragmentShader; |
| 113 | + |
| 114 | + auto* bd = ImGui_ImplImpeller_GetBackendData(); |
| 115 | + IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplImpeller_Init()?"); |
| 116 | + |
| 117 | + size_t total_vtx_bytes = draw_data->TotalVtxCount * sizeof(ImDrawVert); |
| 118 | + size_t total_idx_bytes = draw_data->TotalIdxCount * sizeof(ImDrawIdx); |
| 119 | + if (!total_vtx_bytes || !total_idx_bytes) { |
| 120 | + return; // Nothing to render. |
| 121 | + } |
| 122 | + |
| 123 | + // Allocate buffer for vertices + indices. |
| 124 | + auto buffer = bd->context->GetTransientsAllocator()->CreateBuffer( |
| 125 | + impeller::StorageMode::kHostVisible, total_vtx_bytes + total_idx_bytes); |
| 126 | + buffer->SetLabel(impeller::SPrintF("ImGui vertex+index buffer")); |
| 127 | + |
| 128 | + VS::UniformBuffer uniforms; |
| 129 | + uniforms.mvp = impeller::Matrix::MakeOrthographic( |
| 130 | + impeller::Size(draw_data->DisplaySize.x, draw_data->DisplaySize.y)); |
| 131 | + uniforms.mvp = uniforms.mvp.Translate( |
| 132 | + -impeller::Vector3(draw_data->DisplayPos.x, draw_data->DisplayPos.y)); |
| 133 | + |
| 134 | + size_t vertex_buffer_offset = 0; |
| 135 | + size_t index_buffer_offset = total_vtx_bytes; |
| 136 | + |
| 137 | + for (int draw_list_i = 0; draw_list_i < draw_data->CmdListsCount; |
| 138 | + draw_list_i++) { |
| 139 | + const ImDrawList* cmd_list = draw_data->CmdLists[draw_list_i]; |
| 140 | + |
| 141 | + auto draw_list_vtx_bytes = |
| 142 | + static_cast<size_t>(cmd_list->VtxBuffer.size_in_bytes()); |
| 143 | + auto draw_list_idx_bytes = |
| 144 | + static_cast<size_t>(cmd_list->IdxBuffer.size_in_bytes()); |
| 145 | + |
| 146 | + if (!buffer->CopyHostBuffer( |
| 147 | + reinterpret_cast<uint8_t*>(cmd_list->VtxBuffer.Data), |
| 148 | + impeller::Range{0, draw_list_vtx_bytes}, vertex_buffer_offset)) { |
| 149 | + IM_ASSERT(false && "Could not copy vertices to buffer."); |
| 150 | + } |
| 151 | + if (!buffer->CopyHostBuffer( |
| 152 | + reinterpret_cast<uint8_t*>(cmd_list->IdxBuffer.Data), |
| 153 | + impeller::Range{0, draw_list_idx_bytes}, index_buffer_offset)) { |
| 154 | + IM_ASSERT(false && "Could not copy indices to buffer."); |
| 155 | + } |
| 156 | + |
| 157 | + auto viewport = impeller::Viewport{ |
| 158 | + .rect = |
| 159 | + impeller::Rect(draw_data->DisplayPos.x, draw_data->DisplayPos.y, |
| 160 | + draw_data->DisplaySize.x, draw_data->DisplaySize.y)}; |
| 161 | + |
| 162 | + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { |
| 163 | + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| 164 | + |
| 165 | + if (pcmd->UserCallback) { |
| 166 | + pcmd->UserCallback(cmd_list, pcmd); |
| 167 | + } else { |
| 168 | + // Project scissor/clipping rectangles into framebuffer space. |
| 169 | + impeller::IPoint clip_min(pcmd->ClipRect.x - draw_data->DisplayPos.x, |
| 170 | + pcmd->ClipRect.y - draw_data->DisplayPos.y); |
| 171 | + impeller::IPoint clip_max(pcmd->ClipRect.z - draw_data->DisplayPos.x, |
| 172 | + pcmd->ClipRect.w - draw_data->DisplayPos.y); |
| 173 | + // Ensure the scissor never goes out of bounds. |
| 174 | + clip_min.x = std::clamp( |
| 175 | + clip_min.x, 0ll, |
| 176 | + static_cast<decltype(clip_min.x)>(draw_data->DisplaySize.x)); |
| 177 | + clip_min.y = std::clamp( |
| 178 | + clip_min.y, 0ll, |
| 179 | + static_cast<decltype(clip_min.y)>(draw_data->DisplaySize.y)); |
| 180 | + if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) { |
| 181 | + continue; // Nothing to render. |
| 182 | + } |
| 183 | + |
| 184 | + impeller::Command cmd; |
| 185 | + cmd.label = impeller::SPrintF("ImGui draw list %d (command %d)", |
| 186 | + draw_list_i, cmd_i); |
| 187 | + |
| 188 | + cmd.viewport = viewport; |
| 189 | + cmd.scissor = impeller::IRect::MakeLTRB( |
| 190 | + std::max(0ll, clip_min.x), std::max(0ll, clip_min.y), |
| 191 | + std::min(render_pass.GetRenderTargetSize().width, clip_max.x), |
| 192 | + std::min(render_pass.GetRenderTargetSize().height, clip_max.y)); |
| 193 | + |
| 194 | + cmd.winding = impeller::WindingOrder::kClockwise; |
| 195 | + cmd.pipeline = bd->pipeline; |
| 196 | + VS::BindUniformBuffer( |
| 197 | + cmd, render_pass.GetTransientsBuffer().EmplaceUniform(uniforms)); |
| 198 | + FS::BindTex(cmd, bd->font_texture, bd->sampler); |
| 199 | + |
| 200 | + size_t vb_start = |
| 201 | + vertex_buffer_offset + pcmd->VtxOffset * sizeof(ImDrawVert); |
| 202 | + |
| 203 | + impeller::VertexBuffer vertex_buffer; |
| 204 | + vertex_buffer.vertex_buffer = { |
| 205 | + .buffer = buffer, |
| 206 | + .range = impeller::Range(vb_start, draw_list_vtx_bytes - vb_start)}; |
| 207 | + vertex_buffer.index_buffer = { |
| 208 | + .buffer = buffer, |
| 209 | + .range = impeller::Range( |
| 210 | + index_buffer_offset + pcmd->IdxOffset * sizeof(ImDrawIdx), |
| 211 | + pcmd->ElemCount * sizeof(ImDrawIdx))}; |
| 212 | + vertex_buffer.index_count = pcmd->ElemCount; |
| 213 | + vertex_buffer.index_type = impeller::IndexType::k16bit; |
| 214 | + cmd.BindVertices(vertex_buffer); |
| 215 | + cmd.base_vertex = pcmd->VtxOffset; |
| 216 | + cmd.primitive_type = impeller::PrimitiveType::kTriangle; |
| 217 | + |
| 218 | + render_pass.AddCommand(std::move(cmd)); |
| 219 | + } |
| 220 | + } |
| 221 | + |
| 222 | + vertex_buffer_offset += draw_list_vtx_bytes; |
| 223 | + index_buffer_offset += draw_list_idx_bytes; |
| 224 | + } |
| 225 | +} |
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