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Migrating to permissionless fault proofs on OP Stack
A high-level guide for transitioning from permissioned to permissionless fault proofs on an OP Stack.
en-US
tutorial
migrating to permissionless fault proofs on OP Stack
chain-operator
fault proofs
smart contracts upgrades
Superchain-shared contracts
proof system
OPCM upgrade
OPCM contracts
dispute game
false

import { Callout } from 'nextra/components'

Migrating to permissionless fault proofs on OP Stack

This guide provides a high-level overview for chain operators looking to transition their OP Stack from permissioned to permissionless fault proofs. It's designed to be accessible for technical decision makers while providing sufficient detail for implementation teams.

Overview

The OP Stack architecture uses Fault Proofs to ensure the validity of withdrawals from L2 to L1. The validity of transactions on L2 is handled by the node's consensus rules. Transitioning from permissioned to permissionless proofs represents a significant security upgrade, allowing any participant to propose and challenge state output roots. Permissioned games previously relied on a single trusted validator—typically the proposer configured in the PermissionedDisputeGame, usually the network's only sequencer.

This migration involves several key components:

  • Configuring security-critical dispute monitoring services
  • Deploying and configuring smart contracts using op-deployer
  • Testing the new system before activation
  • Setting the respected game type to permissionless fault proofs, specifically using the FaultDisputeGame

Prerequisites

Before beginning this transition, your chain should:

  • Be running a standard OP Stack implementation
  • Be operating with the recommended infrastructure services including op-challenger and op-dispute-mon

1. Configure the dispute components

The op-challenger and op-dispute-mon services are critical security components that participate in the dispute game process to challenge invalid proposals and monitor active games.

Upgrade to the latest op-challenger

Upgrade to the latest release, which contains important improvements to simplify the upgrade process.

# Example upgrade command (implementation may vary based on your deployment)
git clone https://github.com/ethereum-optimism/optimism -b op-challenger/v1.3.3 --recurse-submodules
cd optimism
make op-challenger

Update network configuration

Configure op-challenger to load your chain configuration. Even if your chain is not included in the superchain-registry, you can specify a custom configuration:

# For chains in the registry
--network <chain-name>

# For chains not in the registry, provide a path to your rollup configuration
--network-config /path/to/your/network-config.json

Enable cannon trace type

Configure op-challenger to support both permissioned and permissionless games by setting:

--trace-type permissioned,cannon

Or by setting the environment variable:

OP_CHALLENGER_TRACE_TYPE=permissioned,cannon

Configure prestates access

Replace the --cannon-prestate flag with --prestates-url, which points to a source containing all required prestates:

--prestates-url <URL_TO_PRESTATES_DIRECTORY>

The URL can use http, https, or file protocols. Each prestate should be named as <PRESTATE_HASH>.json or <PRESTATE_HASH>.bin.gz.

Building required prestates for chains not in the Superchain Registry

You'll need at least two prestates:

  1. The prestate currently used for permissioned games
  2. A new prestate matching the faultGameAbsolutePrestate configuration for permissionless games
The prestate used for permissioned games typically doesn't include the necessary chain configuration for permissionless fault proofs. When deploying a new chain, you must first deploy the contracts and then generate the correct chain configuration. As a result, the original permissioned prestate usually isn't suitable for permissionless operation. Therefore, it's common practice to generate and maintain two separate prestates. The challenger will need access to both in order to properly monitor existing permissioned games and newly activated permissionless games.

For chains not in the Superchain Registry, you need to build custom prestates with your chain's configuration:

git clone https://github.com/ethereum-optimism/optimism --recurse-submodules
cd optimism

# To build a specific prestate (e.g., for op-program/v1.5.0)
git checkout op-program/v1.5.0
make reproducible-prestate

# Generate the prestate with your chain's specific configuration
./op-program/bin/op-program \
  --l2.genesis /path/to/your/l2-genesis.json \
  --rollup.config /path/to/your/rollup-config.json \
  --network.l2chainid <YOUR_L2_CHAIN_ID> \
  --exec.prestate

The prestate will typically be generated at:

  • op-program/bin/prestate.json (for older versions)
  • op-program/bin/prestate.bin.gz (for intermediate versions)
  • op-program/bin/prestate-mt64.bin.gz (for chains upgraded to Cannon MT64, starting from upgrade 14)
Post-upgrade 14, chains are expected to use `prestate-mt64.bin.gz` due to the Fault Proof VM contract upgrade to `cannon-mt64`. The older `prestate.bin.gz` will eventually be deprecated but is temporarily retained until all chains complete the upgrade.

Ensure sufficient funds for bonds

Bonds are required for both permissioned and permissionless games. However, with permissioned games, you typically don't post claims regularly, making bond requirements less noticeable. In contrast, the challenger in permissionless games will frequently need to post bonds with each claim it makes. Therefore, ensure your challenger has sufficient funds available.

As a general guideline:

  • Maintain a minimum balance of 50 ETH
  • Have access to a large pool of ETH for potential attack scenarios
  • Implement monitoring to ensure sufficient funds are always available

Set up op-dispute-mon

Ensure op-dispute-mon is properly configured by following these steps

2. Deploy and configure smart contracts using OPCM

This section requires privileged actions by the ProxyAdminOwner and may involve the Guardian role depending on your security setup.

Using OPCM for deployment

OPCM is the recommended tool for safely managing OP Stack upgrades:

# Install OPCM <TODO>

# Configure OPCM with your chain's information
cp config.example.json config.json
# Edit config.json with your chain's specific addresses and parameters

Set game implementations

Execute the following smart contract changes in a single bundled transaction:

  1. Call setImplementation on the DisputeGameFactoryProxy to:

    • Set the implementation for the new permissionless FaultDisputeGame (game type 0)
    • Upgrade the permissioned game to the new PermissionedDisputeGameAddress (game type 1) with the updated absolute prestate
    # Using OPCM to manage the upgrades <TODO>
    
  2. Upgrade the AnchorStateRegistryProxy (pre-Upgrade 13 only):

    After upgrade 13 (FP incident response improvements), this step is no longer required, as a single anchor state is shared across all game types. Before upgrade 13, perform the following:

    • First upgrade the proxy to point to the StorageSetter contract and clear the initialized flag.
    • Then upgrade back to the AnchorStateRegistry implementation
    • Call initialize with the anchor state for the new game type
Ensure a permissioned game has already resolved with the correct root and updated the anchor state to a valid value. Initial deployments at genesis always have an invalid anchor state.
# First upgrade to the StorageSetter to clear initialization flag <TODO>
  1. Initialize bond amounts for each game type to exactly 0.08 ETH:
    # Set bond amounts for both game types <TODO>
    

Post-upgrade 13, the anchor state for permissionless games automatically matches the current anchor state used by permissioned games, since there's only one shared anchor state. Specifying this explicitly is redundant but harmless.

Understanding ProxyAdmin Owner and Guardian roles

This migration requires actions by privileged roles in your system:

  • The ProxyAdmin Owner has the authority to upgrade proxy contracts.

  • The Guardian has emergency powers like pausing withdrawals and changing the respected game type.

For detailed information about privileged roles and their security implications, refer to the privileged roles documentation.

3. Testing off-chain agents

After you've set the permissionless FaultDisputeContract implementations on the DisputeGameFactory and before you set the respected game type to it; you can test your off-chain services in the cold path.

Test defending valid proposals

Create a valid proposal using the permissionless game type 0:

  1. Ensure the proposal is from a block at or before the safe head:

    cast block --rpc-url <OP_GETH_ENDPOINT> safe
  2. Get a valid output root:

    cast rpc --rpc-url <OP_NODE_ENDPOINT> optimism_outputAtBlock \
      $(cast 2h <BLOCK_NUMBER>) | jq -r .outputRoot
  3. Create a test game:

    ./op-challenger/bin/op-challenger create-game \
      --l1-eth-rpc=<L1_RPC_ENDPOINT> \
      --game-factory-address <DISPUTE_GAME_FACTORY_ADDR> \
      --l2-block-num <BLOCK_NUMBER> \
      --output-root <OUTPUT_ROOT> \
      <SIGNER_OPTIONS>
  4. Verify:

    • op-challenger logs a message showing the game is in progress
    • op-challenger doesn't post a counter claim (as this is a valid proposal)
    • dispute-mon includes the new game with status="agree_defender_ahead"

Test countering invalid claims

Post an invalid counter claim to the valid proposal created above:

./op-challenger/bin/op-challenger move \
  --l1-eth-rpc <L1_RPC_ENDPOINT> \
  --game-address <GAME_ADDR> \
  --attack \
  --parent-index 0 \
  --claim 0x0000000000000000000000000000000000000000000000000000000000000000 \
  <SIGNER_OPTIONS>

Verify that op-challenger posts a counter-claim to the invalid claim. You can view claims using:

./op-challenger/bin/op-challenger list-claims \
  --l1-eth-rpc <L1_RPC_ENDPOINT> \
  --game-address <GAME_ADDR>

There should be 3 claims in the game after this test.

4. Switch to permissionless proofs

After completing all previous steps and verifying their successful operation:

  1. Set the respectedGameType on the OptimismPortal to CANNON (game type 0) using OPCM:

    opcm set-respected-game-type \
      --game-type 0
  2. Configure op-proposer to create proposals using the permissionless cannon game type:

    # Change from game-type 1 to 0
    --game-type 0

    Or via environment variable:

    OP_PROPOSER_GAME_TYPE=0
    

Next steps

Conclusion

Transitioning to permissionless proofs represents a significant security improvement for your OP Stack chain. This transition decentralizes the validation process, allowing any participant to challenge invalid withdrawal claims rather than relying on a limited set of trusted validators.

By following this guide, you'll be able to safely configure and test your system before making the switch to permissionless proofs. Remember to thoroughly test each service before proceeding to the next step, and ensure that your security monitoring is properly configured to track the health of the system after the transition.