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Summary:
Added export of UV textures to IO.save_mesh in Pytorch3d
MeshObjFormat now passes verts_uv, faces_uv, and texture_map as input to save_obj
TODO: check if TexturesUV.verts_uv_list or TexturesUV.verts_uv_padded() should be passed to save_obj
IO.save_mesh(obj_file, meshes, decimal_places=2) should be IO().save_mesh(obj_file, meshes, decimal_places=2)
Reviewed By: bottler
Differential Revision: D39617441
fbshipit-source-id: 4628b7f26f70e38c65f235852b990c8edb0ded23
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