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Commit 763799d

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[Impeller] Don't ceil subpass texture sizes
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impeller/entity/entity_pass.cc

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -324,11 +324,11 @@ EntityPass::EntityResult EntityPass::GetEntityForElement(
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RenderTarget subpass_target;
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if (subpass->reads_from_pass_texture_ > 0) {
327-
subpass_target = CreateRenderTarget(
328-
renderer, ISize::Ceil(subpass_coverage->size), true);
327+
subpass_target =
328+
CreateRenderTarget(renderer, ISize(subpass_coverage->size), true);
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} else {
330-
subpass_target = CreateRenderTarget(
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renderer, ISize::Ceil(subpass_coverage->size), false);
330+
subpass_target =
331+
CreateRenderTarget(renderer, ISize(subpass_coverage->size), false);
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}
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auto subpass_texture = subpass_target.GetRenderTargetTexture();

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